spiekman168 Posted January 7, 2013 Posted January 7, 2013 Thanks for the awesome help people in getting the list even bigger! As some already noticed before i was able to edit the topic, essentials, pex, voxelsniper and worldedit have been ported to work better by the developer of bukkitforge. I've added them and their direct download links, if the link doesn't work copy it and remove the first part of it and you should come to it's directory should the developer patch the file again. I've also added more plugins to the list and I'm thinking of making a drop-box folder where I'll add my server package so that those who don' have the time will get a working server (you will have to change the configs because that i won't do for you). If i do this i'll add a pre made group-manager config with all the perms added and lots of different groups (member, premium/donator, builder, modlet, moderator, admin, owner). I've updated the list and more updates will come later on the list! It seems like that the latest build of bukkitforge changed somehow and that multiverse doesn't work anymore. I can't get it working myself so we'll probably need to wait for a newer version of bukkitforge to support more complex plugins. it may nto crash after testing it out again with the latest bukkit forge because of my memory it does not crash but he doesn't spawn with the alter and the commands only make another message pop up saying /hb and still happens when you do /hb so in a way it works but in another way it fails.
Seanbeag Posted January 7, 2013 Posted January 7, 2013 Does anyone know of another host of bukkitforge? The download link's been down for a while now.
Rmckinstry_2 Posted January 7, 2013 Posted January 7, 2013 The link doesnt work anymore. I also can't find another link for it. Please Help!
keepcalm Posted January 7, 2013 Posted January 7, 2013 Now you need to refer to worlds by dimension (-1 for nether, 0 for overworld and 1 for the end) to use them in commands. I had to change this to make plugins work properly (on bukkit, world names are unique- you have world, world_nether and world_the_end, whereas on vanilla, all three dimensions have the same name and are differentiated by dimension ID. So I had to change that.)
lostferret Posted January 7, 2013 Posted January 7, 2013 Link for the forgebukkit is broken, can someone please post another?
spiekman168 Posted January 8, 2013 Posted January 8, 2013 Link for the forgebukkit is broken, can someone please post another? the link isn't broken jsut tried to access the website my self with out the link apparently it's down your just gonna have to wait.
Rmckinstry_2 Posted January 8, 2013 Posted January 8, 2013 that's what i just said thats what we all have been saying
Nixsy Posted January 8, 2013 Posted January 8, 2013 There is a link posted by keepcalm here, http://www.minecraftforge.net/forum/index.php/topic,3254.75.html look to the last post on page 4.
Olloth Posted January 8, 2013 Posted January 8, 2013 Citizens messes with internals of the minecraft/bukkit server in order to function if I'm not mistaken. It's somewhat hacky. If it ever works on this it will probably have to be rewritten specifically for it.
iWireless Posted January 8, 2013 Posted January 8, 2013 Pex Doesnt Work <- Essentials Group Manager Works. Update From me Plugins that don't Work: SimpleClans Plugins that do Work Towny Advanced [Latest One] Will add more to the list still testing To help Suolakeksi out
Jasems Posted January 8, 2013 Posted January 8, 2013 It seems like that the latest build of bukkitforge changed somehow and that multiverse doesn't work anymore. I can't get it working myself so we'll probably need to wait for a newer version of bukkitforge to support more complex plugins. Thanks for the fast reply! Been bugging me that I couldn't get that working. Does this have something to do with how it creates a world@0 folder? Having a hard time configuring stuff since I am not sure which folder does what (since there is a world & a world@0). Any way to get it not to create that folder? It might get multiverse working and make configuring other things easier. Thanks for making this post, really loving tekkit lite!
Suolakeksi Posted January 8, 2013 Author Posted January 8, 2013 Thanks for the fast reply! Been bugging me that I couldn't get that working. Does this have something to do with how it creates a world@0 folder? Having a hard time configuring stuff since I am not sure which folder does what (since there is a world & a world@0). Any way to get it not to create that folder? It might get multiverse working and make configuring other things easier. Thanks for making this post, really loving tekkit lite! Keepcalm gave such a good explanation so I'll quote his post Now you need to refer to worlds by dimension (-1 for nether, 0 for overworld and 1 for the end) to use them in commands. I had to change this to make plugins work properly (on bukkit, world names are unique- you have world, world_nether and world_the_end, whereas on vanilla, all three dimensions have the same name and are differentiated by dimension ID. So I had to change that.) ------- I can't seem to get world guard to work, I have world edit working (albeit somewhat limited) but world guard doesn't seem to load. Any advice on what I might be doing wrong? You might have downloaded a faulty/corrupted version of worldguard. I'd try downloading it again and checking if it works after that. If not it might be that another plugin might has some problem with it. Have you btw added any worldguard permissions for your perm group?
iKnackwurst Posted January 8, 2013 Posted January 8, 2013 I have a Minecraft 1.4.5 Server that runs Bukkit and Multivserse. I have a total of 3 worlds that all use multiverse nether to spawn their own nether to run independent. Is there a way to convert these worlds to use with the vanilla structure?
Seanbeag Posted January 8, 2013 Posted January 8, 2013 I'm a little confused with the wording here 3. Install the latest bukkitforge (patches are being deployed almost everyday) http://build.aegisgaming.org/job/BukkitForge/? 4. Extract the jar file into coremods What do you mean by install? Do you mean to download the file and then extract it into the coremods folder? Or do you place the .jar into the coremods folder? I've tried both. The first does nothing, the second crashes the server immediately. EDIT: I think I have it working now. I downloaded a fresh server and deleted the forge essentials stuff then installed the bukkitforge jar before i loaded it up the first time. EDIT2: Never mind. Keeps crashing the server. EDIT3: The latest build of bukkitforge (74) seems to be the problem. Using build 73 doesnt cause any crashes
Sweetjebus Posted January 8, 2013 Posted January 8, 2013 EDIT3: The latest build of bukkitforge (74) seems to be the problem. Using build 73 doesnt cause any crashes I was wondering about this myself, I was running build sixtysomething yesterday, tried to update today and couldn't get the server started, so reverted back to my old build. This clears things up for me, thanks.
Seanbeag Posted January 8, 2013 Posted January 8, 2013 There is a working version of PermissionsEx https://github.com/keepcalm/BukkitForge/tree/master/dist/plugins Tested and appears to be working What have you tested it with? It won't give me access to any essentials commands
Smirk Posted January 8, 2013 Posted January 8, 2013 QuickShop works. http://dev.bukkit.org/server-mods/quickshop/
Nixsy Posted January 8, 2013 Posted January 8, 2013 What have you tested it with? It won't give me access to any essentials commands I had tested it with current build of tekkitlite.. But may of jumped the gun.
Seanbeag Posted January 8, 2013 Posted January 8, 2013 I had tested it with current build of tekkitlite.. But may of jumped the gun. Which version of TekkitLite, BukkitForge and Permissions were you using?
Nixsy Posted January 8, 2013 Posted January 8, 2013 Which version of TekkitLite, BukkitForge and Permissions were you using? latest tekkitlite fml 4.6.17.515 mcp 7.25 pex this one bukkitforge 1.4.7-63 But regardless as I said ^^ up there I had jumped the gun. What I thought was working turned out to be a 'non' so working install.
Suolakeksi Posted January 8, 2013 Author Posted January 8, 2013 I'm a little confused with the wording here 3. Install the latest bukkitforge (patches are being deployed almost everyday) http://build.aegisgaming.org/job/BukkitForge/? 4. Extract the jar file into coremods What do you mean by install? Do you mean to download the file and then extract it into the coremods folder? Or do you place the .jar into the coremods folder? I've tried both. The first does nothing, the second crashes the server immediately. EDIT: I think I have it working now. I downloaded a fresh server and deleted the forge essentials stuff then installed the bukkitforge jar before i loaded it up the first time. EDIT2: Never mind. Keeps crashing the server. EDIT3: The latest build of bukkitforge (74) seems to be the problem. Using build 73 doesnt cause any crashes Oh sorry for the messy context. I meant download the latest bukkitforge The part 4 defines where you shall put the bukkitforge.jar file, and in this situation it's meant to be put inside the coremods folder.
GimmeCookie Posted January 8, 2013 Posted January 8, 2013 Worldguard does NOT work correct. Creepers still demolish blocks, even it is deactivated in config. mobs: block-creeper-block-damage: true block-creeper-explosions: true
Pbrew85 Posted January 8, 2013 Posted January 8, 2013 BukkitForge-74 Does not work in Tekkit Lite crashes the server DO NOT install it
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now