Skuli Posted January 28, 2014 Author Posted January 28, 2014 I'm running 1.2.4 on my server, connecting with the 1.2.4 client build, getting the following error on the client. Forge Mod Loader has found ID mismatches Complete details are in the log file ID 2452 from Mod EE3 is missing ID 2453 from Mod EE3 is missing ID 2454 is mismatched between world and game ID 2455 is mismatched between world and game You cannot connect to this server Build 1.2.4 was a clean install on my server. Hm, I'll take a look at that.
Skuli Posted January 28, 2014 Author Posted January 28, 2014 Skuli, to enable uranite ore generation u HAVE to change the uranite ID from ... I think 930 to 1402 in two cofh config files! This will enable it... Nothing else worked for me. Tekkit1.2configcofhWorld.cfg #################### # uranite #################### uranite { I:BlockId=1402 I:BlockMeta=0 I:ClusterSize=3 I:MaxY=25 I:MinY=1 I:NumClusters=9 B:RetroGen=true } Tekkit1.2configcofhWorldCustomGen.txt UNIFORM Uranite 1402 0 3 9 1 25 true I see. Thanks. I'll have an update out this afternoon.
redsector Posted January 28, 2014 Posted January 28, 2014 If you don't mind, I'd like to add a request for something, anything, for transmission of redstone signals between dimensions. Wireless Redstone maybe? As awesome as the new PRC and the cables are, I cannot use them to control stuff in the nether or Mystcraft ages from the overworld. The only way to do that requires an AE network with quantum bridges, which seems a bit excessive and expensive for transmitting, let's say, an on/off signal to my quarry. EDIT: scratch that, it's not even possible with AE, I just noticed we're running rv13 and P2P tunnels were added in rv14 Other than that, I'm excited for the upcoming stable release. 1.2.2 has been running fine for me so far. Keep up the good work!
xylonez Posted January 28, 2014 Posted January 28, 2014 If you don't mind, I'd like to add a request for something, anything, for transmission of redstone signals between dimensions. Wireless Redstone maybe? As awesome as the new PRC and the cables are, I cannot use them to control stuff in the nether or Mystcraft ages from the overworld. The only way to do that requires an AE network with quantum bridges, which seems a bit excessive and expensive for transmitting, let's say, an on/off signal to my quarry. You can do that with ender storage (pouch and/or chest) and BC gates.
Mr.B Posted January 28, 2014 Posted January 28, 2014 Sooo many Weapons and methods of killing mobs. Yet no Mobs to kill of any challenge. :(
SciFi Posted January 28, 2014 Posted January 28, 2014 Please, Please Please can you add Redstone in motion? http://forums.technicpack.net/threads/1-6-x-1-5-x-redstone-in-motion-redpower-frames-2-3-0-0-october-8.47048/
MrTwiggles Posted January 28, 2014 Posted January 28, 2014 Everything seems to work fine expect for one thing, a bug between Dimensional Doors and Galacticraft. On my server, whenever a dimensional door is placed on the moon and then log off the server and log back in your client crashes. The server's fine, but the client can't connect to it anymore unless you remove the pocket dimension you created in world/DimensionalDoors. The crash-report says that it failed because dimension -28 was already registered. Here's the error players get if they try to connect to server: java.lang.IllegalArgumentException: Failed to register dimension for id -28, One is already registered at net.minecraftforge.common.DimensionManager.registerDimension(DimensionManager.java:127) at micdoodle8.mods.galacticraft.core.network.GCCorePacketHandlerClient.onPacketData(GCCorePacketHandlerClient.java:398) at cpw.mods.fml.common.network.NetworkRegistry.handlePacket(NetworkRegistry.java:255) at cpw.mods.fml.common.network.NetworkRegistry.handleCustomPacket(NetworkRegistry.java:245) at cpw.mods.fml.common.network.FMLNetworkHandler.handlePacket250Packet(FMLNetworkHandler.java:85) at net.minecraft.client.multiplayer.NetClientHandler.func_72501_a(NetClientHandler.java:1651) at net.minecraft.network.packet.Packet250CustomPayload.func_73279_a(SourceFile:61) at net.minecraft.network.TcpConnection.func_74428_b(TcpConnection.java:462) at net.minecraft.client.multiplayer.NetClientHandler.func_72551_d(NetClientHandler.java:281) at net.minecraft.client.multiplayer.GuiConnecting.func_73876_c(GuiConnecting.java:51) at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1580) at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:910) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:838) at net.minecraft.client.main.Main.main(SourceFile:101) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:131) at net.minecraft.launchwrapper.Launch.main(Launch.java:27) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Stacktrace: at net.minecraftforge.common.DimensionManager.registerDimension(DimensionManager.java:127) at micdoodle8.mods.galacticraft.core.network.GCCorePacketHandlerClient.onPacketData(GCCorePacketHandlerClient.java:398) at cpw.mods.fml.common.network.NetworkRegistry.handlePacket(NetworkRegistry.java:255) at cpw.mods.fml.common.network.NetworkRegistry.handleCustomPacket(NetworkRegistry.java:245) at cpw.mods.fml.common.network.FMLNetworkHandler.handlePacket250Packet(FMLNetworkHandler.java:85) at net.minecraft.client.multiplayer.NetClientHandler.func_72501_a(NetClientHandler.java:1651) at net.minecraft.network.packet.Packet250CustomPayload.func_73279_a(SourceFile:61) at net.minecraft.network.TcpConnection.func_74428_b(TcpConnection.java:462) at net.minecraft.client.multiplayer.NetClientHandler.func_72551_d(NetClientHandler.java:281) at net.minecraft.client.multiplayer.GuiConnecting.func_73876_c(GuiConnecting.java:51) -- Affected screen -- Details: Screen name: net.minecraft.client.multiplayer.GuiConnecting Stacktrace: at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1580) at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:910) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:838) at net.minecraft.client.main.Main.main(SourceFile:101) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:131) at net.minecraft.launchwrapper.Launch.main(Launch.java:27) Are there any known fixes to this?
TonyVS Posted January 28, 2014 Posted January 28, 2014 How is atomic Science broken? I am using it (In a limited fashion mind you) and the only issue I am currently having is the plasma getting stuck. Now from what I have read that has to do with chunkloader issues not keeping chunks loaded, when users are away. I just go afk next to my reactor and have no issues
TonyVS Posted January 28, 2014 Posted January 28, 2014 Sooo many Weapons and methods of killing mobs. Yet no Mobs to kill of any challenge. We added Infernal Mobs and changed the difficulty level to 3. That makes you scared to go outside even with endgame gear
TonyVS Posted January 28, 2014 Posted January 28, 2014 You can do that with ender storage (pouch and/or chest) and BC gates. I have had on my server in past a bukkit plugin called wireless redstone http://dev.bukkit.org/bukkit-plugins/wireless-redstone/
Isitar Posted January 28, 2014 Posted January 28, 2014 Thin Wire (1313) from OpenPeripheral is still uncraftable
Shawn Mullins Posted January 28, 2014 Posted January 28, 2014 Atomic Science - I can not get the control rod to cool my fission reactor down anymore like it used to. Themometer goes off, sends signal to sticky piston, it pushes the control rod up next to the reactor, but it continues to heat up until meltdown. 1.2.4 removed all my atomic science stuff as I guess it changed IDs. I spawned in everything I lost and reconstructed exactly as I had it but won't work correctly now. Making a test world to see if more control rods are needed now or something. EDIT: Okay, built a replica setup on test world. Can confirm one control rod no longer cools the fission reactor no matter which side it is placed on. However using 2 or 3 control rods DOES cool the reactor. Strange change but I guess that is more like the real deal, they don't only have have one control rod.
Tech Posted January 28, 2014 Posted January 28, 2014 Atomic Science - I can not get the control rod to cool my fission reactor down anymore like it used to. Themometer goes off, sends signal to sticky piston, it pushes the control rod up next to the reactor, but it continues to heat up until meltdown. 1.2.4 removed all my atomic science stuff as I guess it changed IDs. I spawned in everything I lost and reconstructed exactly as I had it but won't work correctly now. Making a test world to see if more control rods are needed now or something. EDIT: Okay, built a replica setup on test world. Can confirm one control rod no longer cools the fission reactor no matter which side it is placed on. However using 2 or 3 control rods DOES cool the reactor. Strange change but I guess that is more like the real deal, they don't only have have one control rod. The control rods doesn't directly cool the Fission reactor. It's used to turn it off when the control rod is touching the reactor, which causes it to cool... That's odd you need 2-3 control rods to turn it off. Will need to try this when i get home.
ONeill87 Posted January 28, 2014 Posted January 28, 2014 Atomic Science + PowerSuit makes our server crash every time someone is going to be "poisoned radioactive" ... i hate this mod more and more... pls delete it java.lang.AbstractMethodError: net.machinemuse.powersuits.item.ItemPowerArmorBoots.isProtectedFromPoison(Lnet/minecraft/item/ItemStack;Lnet/minecraft/entity/EntityLivingBase;Ljava/lang/String;)Z at calclavia.lib.prefab.poison.Poison.isEntityProtected(Poison.java:118) at calclavia.lib.prefab.poison.PoisonRadiation.isEntityProtected(PoisonRadiation.java:24) at calclavia.lib.prefab.poison.Poison.poisonEntity(Poison.java:91) at calclavia.lib.prefab.block.BlockRadioactive.func_71847_b(BlockRadioactive.java:88) at net.minecraft.world.WorldServer.func_72893_g(WorldServer.java:440) at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:199) at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:657) at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:276) at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484) at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
Skuli Posted January 28, 2014 Author Posted January 28, 2014 Skuli, to enable uranite ore generation u HAVE to change the uranite ID from ... I think 930 to 1402 in two cofh config files! This will enable it... Nothing else worked for me. \Tekkit1.2\config\cofh\World.cfg #################### # uranite #################### uranite { I:BlockId=1402 I:BlockMeta=0 I:ClusterSize=3 I:MaxY=25 I:MinY=1 I:NumClusters=9 B:RetroGen=true } \Tekkit1.2\config\cofh\WorldCustomGen.txt UNIFORM Uranite 1402 0 3 9 1 25 true Uranium ore generation seems to be just fine, at about 1.5 to 2x the rate of diamond per chunk.
Skuli Posted January 28, 2014 Author Posted January 28, 2014 The control rods doesn't directly cool the Fission reactor. It's used to turn it off when the control rod is touching the reactor, which causes it to cool... That's odd you need 2-3 control rods to turn it off. Will need to try this when i get home. A single control rod did not keep my reactor from exploding either.
Kishar Posted January 28, 2014 Posted January 28, 2014 Hm, I'll take a look at that. I also deleted the world file, that didn't help. I did another fresh install (deleted every single folder and started from scratch). That didn't do the trick. Suggestions?
Skuli Posted January 28, 2014 Author Posted January 28, 2014 Atomic Science + PowerSuit makes our server crash every time someone is going to be "poisoned radioactive" ... i hate this mod more and more... pls delete it java.lang.AbstractMethodError: net.machinemuse.powersuits.item.ItemPowerArmorBoots.isProtectedFromPoison(Lnet/minecraft/item/ItemStack;Lnet/minecraft/entity/EntityLivingBase;Ljava/lang/String;)Z at calclavia.lib.prefab.poison.Poison.isEntityProtected(Poison.java:118) at calclavia.lib.prefab.poison.PoisonRadiation.isEntityProtected(PoisonRadiation.java:24) at calclavia.lib.prefab.poison.Poison.poisonEntity(Poison.java:91) at calclavia.lib.prefab.block.BlockRadioactive.func_71847_b(BlockRadioactive.java:88) at net.minecraft.world.WorldServer.func_72893_g(WorldServer.java:440) at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:199) at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:657) at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:276) at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484) at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583) Confirmed. Thank you.
Skuli Posted January 28, 2014 Author Posted January 28, 2014 Thin Wire (1313) from OpenPeripheral is still uncraftable Neglected to update Openperipherals to 0.3.0. Addressing this evening.
Skuli Posted January 28, 2014 Author Posted January 28, 2014 Everything seems to work fine expect for one thing, a bug between Dimensional Doors and Galacticraft. On my server, whenever a dimensional door is placed on the moon and then log off the server and log back in your client crashes. The server's fine, but the client can't connect to it anymore unless you remove the pocket dimension you created in world/DimensionalDoors. The crash-report says that it failed because dimension -28 was already registered. Here's the error players get if they try to connect to server: java.lang.IllegalArgumentException: Failed to register dimension for id -28, One is already registered at net.minecraftforge.common.DimensionManager.registerDimension(DimensionManager.java:127) at micdoodle8.mods.galacticraft.core.network.GCCorePacketHandlerClient.onPacketData(GCCorePacketHandlerClient.java:398) at cpw.mods.fml.common.network.NetworkRegistry.handlePacket(NetworkRegistry.java:255) at cpw.mods.fml.common.network.NetworkRegistry.handleCustomPacket(NetworkRegistry.java:245) at cpw.mods.fml.common.network.FMLNetworkHandler.handlePacket250Packet(FMLNetworkHandler.java:85) at net.minecraft.client.multiplayer.NetClientHandler.func_72501_a(NetClientHandler.java:1651) at net.minecraft.network.packet.Packet250CustomPayload.func_73279_a(SourceFile:61) at net.minecraft.network.TcpConnection.func_74428_b(TcpConnection.java:462) at net.minecraft.client.multiplayer.NetClientHandler.func_72551_d(NetClientHandler.java:281) at net.minecraft.client.multiplayer.GuiConnecting.func_73876_c(GuiConnecting.java:51) at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1580) at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:910) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:838) at net.minecraft.client.main.Main.main(SourceFile:101) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:131) at net.minecraft.launchwrapper.Launch.main(Launch.java:27) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Stacktrace: at net.minecraftforge.common.DimensionManager.registerDimension(DimensionManager.java:127) at micdoodle8.mods.galacticraft.core.network.GCCorePacketHandlerClient.onPacketData(GCCorePacketHandlerClient.java:398) at cpw.mods.fml.common.network.NetworkRegistry.handlePacket(NetworkRegistry.java:255) at cpw.mods.fml.common.network.NetworkRegistry.handleCustomPacket(NetworkRegistry.java:245) at cpw.mods.fml.common.network.FMLNetworkHandler.handlePacket250Packet(FMLNetworkHandler.java:85) at net.minecraft.client.multiplayer.NetClientHandler.func_72501_a(NetClientHandler.java:1651) at net.minecraft.network.packet.Packet250CustomPayload.func_73279_a(SourceFile:61) at net.minecraft.network.TcpConnection.func_74428_b(TcpConnection.java:462) at net.minecraft.client.multiplayer.NetClientHandler.func_72551_d(NetClientHandler.java:281) at net.minecraft.client.multiplayer.GuiConnecting.func_73876_c(GuiConnecting.java:51) -- Affected screen -- Details: Screen name: net.minecraft.client.multiplayer.GuiConnecting Stacktrace: at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1580) at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:910) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:838) at net.minecraft.client.main.Main.main(SourceFile:101) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:131) at net.minecraft.launchwrapper.Launch.main(Launch.java:27) Are there any known fixes to this? This is a verified bug, can reproduce. Thanks. I'm not sure there is a workaround currently.
Sir_Rio Posted January 28, 2014 Posted January 28, 2014 When I updated from 1.2.2 to 1.2.4, my fission reactor and fissile fuel rods were all gone, so I decided to spawn in new ones because there's no recipe for the motors needed for the recipe. When I spawned in the fuel rods, it crashed my game and now I can't get back into the world, is there any way to fix this?
Skuli Posted January 29, 2014 Author Posted January 29, 2014 When I updated from 1.2.2 to 1.2.4, my fission reactor and fissile fuel rods were all gone, so I decided to spawn in new ones because there's no recipe for the motors needed for the recipe. When I spawned in the fuel rods, it crashed my game and now I can't get back into the world, is there any way to fix this? This update shouldn't have altered any Atomic Science item ids. This is the second report, however, so I'm looking into it. Were you wearing a quantum suit, by any chance?
Skuli Posted January 29, 2014 Author Posted January 29, 2014 An update will be going up shortly. Updating openperipherals to 0.3.0, which will reset all in-game OP items, fixing the Atomic Science item id reset, updating MPS to build 89, and updating Forge to 965.
Sir_Rio Posted January 29, 2014 Posted January 29, 2014 This update shouldn't have altered any Atomic Science item ids. This is the second report, however, so I'm looking into it. Were you wearing a quantum suit, by any chance? If by quantum suit you mean power suit, then yes, I was.
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