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[1.6.4] Resilience Free Build [PVE-PVP MiniGames][30 Slot][RFB ModPack][Greylist]


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Its fixed now. Or should be at-least. For future reference, I suggest using Export busses for moving items into furnaces, especially if you already have an ME interface right beside where it needs to go, rather then using Item Ducts/Conduits.

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I've been thinking up new things to make on the next server and I have come to the decision I want a huge friggen palace somewhere near spawn. If you have any ideas I would love to see some. Real life photos, Minecraft photos, I really don't care, or suggest something from the album I put together. (copy and paste the link) https://imgur.com/a/GJFhg. If you have any ideas please PM me don't clutter up the forum. Also for future reference if you need help with builds feel free to ask for advise.

 

Just your friendly Architect :derp:

Edited by Cloneco
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I've been thinking up new things to make on the next server and I have come to the decision I want a huge friggen palace somewhere near spawn. If you have any ideas I would love to see some. Real life photos, Minecraft photos, I really don't care, or suggest something from the album I put together. (copy and paste the link) https://imgur.com/a/GJFhg. If you have any ideas please PM me don't clutter up the forum. Also for future reference if you need help with builds feel free to ask for advise.

 

Just your friendly Architect :derp:

 

I hope you mean you want your base to be "friggen huge" and near spawn. Cause we've pretty much already decided that the new spawn will be smaller then usual.

 

Anyway, for those of you who contacted me about testing the "last" update on the DEV server, you can now access the updated pack and Dev server as-well again. We'll be building spawn and making any changes needed throughout the week and pushing it live to the main server on Friday as scheduled.

 

NOTES TO PEOPLE WHO JOIN WITH THE DEV PACK:

 

Do not start building bases. Everyone starts at the same time when its released live on the main server.

Ask before you build anything for spawn. We're going minimalist so we pretty much have a design in mind already.

 

If I start seeing bases pop up, or people mining I'll be very upset. And you'll not like me when I'm upset. *Insert Hulk face here*

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PLAYER TOWN BUILD OFF! (after server regen)

 

I and a few other players are going to create one giant town (not our home base's just a giant town) with the intent of rivaling the mods/admins building! we want to show them the power of the player! any one willing to build and play along nicely is welcome to join in on the build off (note it has no end time this is just a player event kind of thing)

 

starting buildings

-Giant factory (we will need some where to make insane amounts of simple mats IE stone, wood, clay and so on. so the first building made will probably be an under ground factory)

-paths (the town will need a layout to fallow so wandering paths will be needed)

-plots (the town above ALL needs to look good, so placing down torches in a fence and placing a sign stating who and what will be built there is a must)

 

odds and ends

-chunk loading: will be a no no, i will keep the main factory area chunk loaded save your chunk loaders for at your own base

-helping some one build: just ask who ever is in charge of building what you want to help build and play along nicely

-making a new build: nothing fancy just place down the torches and sign (ill have an example set up) and make sure your design fits the area its in. you don't have to copy every one but don't put a high tech looking gizmo next to a forest house please

 

using community mats: if your using them for building the community go for it other wise please only take some for your own builds if there are some massive amounts of the mat laying around

 

joining the community: just msg some one in the community and they can TP you to the town and eventually you'll be able to pick up a linker book to make your own way there saving you the /home space

Edited by wenth
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PLAYER TOWN BUILD OFF! (after server regen)

 

I and a few other players are going to create one giant town (not our home base's just a giant town) with the intent of rivaling the mods/admins building! we want to show them the power of the player! any one willing to build and play along nicely is welcome to join in on the build off (note it has no end time this is just a player event kind of thing)

 

starting buildings

-Giant factory (we will need some where to make insane amounts of simple mats IE stone, wood, clay and so on. so the first building made will probably be an under ground factory)

-paths (the town will need a layout to fallow so wandering paths will be needed)

-plots (the town above ALL needs to look good, so placing down torches in a fence and placing a sign stating who and what will be built there is a must)

 

odds and ends

-chunk loading: will be a no no, i will keep the main factory area chunk loaded save your chunk loaders for at your own base

-helping some one build: just ask who ever is in charge of building what you want to help build and play along nicely

-making a new build: nothing fancy just place down the torches and sign (ill have an example set up) and make sure your design fits the area its in. you don't have to copy every one but don't put a high tech looking gizmo next to a forest house please

 

using community mats: if your using them for building the community go for it other wise please only take some for your own builds if there are some massive amounts of the mat laying around

 

joining the community: just msg some one in the community and they can TP you to the town and eventually you'll be able to pick up a linker book to make your own way there saving you the /home space

 

Again, this is AFTER we go to the live server yes? Because spawn itself will be very minimal. Any player structures will wait until it has been released to everyone and even then spawn itself will remain minimal.

 

Aside from that, more power to you, have fun. I'd keep your design decisions loose though until the server is live and the official change log has been released as there are a few changes I've made between the current version and 2.0.01.

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Again, this is AFTER we go to the live server yes? Because spawn itself will be very minimal. Any player structures will wait until it has been released to everyone and even then spawn itself will remain minimal.

 

Aside from that, more power to you, have fun. I'd keep your design decisions loose though until the server is live and the official change log has been released as there are a few changes I've made between the current version and 2.0.01.

 

yes its after regen and the server is all settled down we dont want to have to keep remaking stuff. but yes, iv talked to a few and i know at least 4 others in on the idea. 5 with clone now i think.

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So, while building the new spawn I came up with an Idea for a back story on the move. If you don't care, don't read the spoiler below. If you want some insight on why spawn is being built the way it is, and would like to read some novice fiction read below.

 

This tome was discovered in the Library of Resilience City. It's author is lost to history, but it's rumored to have been written by one of the original builders of Resilience City, long before our prosperous time.

 

--------------------------------------------------------------------------------------------------------

 

We first discovered the cave after the collapse of retaining wall three. Water had eroded the stone behind the wall while construction was underway for the council spire. Our surveyors had long said that the hill the city was being built upon was honeycombed with cave systems, but all were natural, or so we thought. When we checked the cave to see how far it extended into the hill, we found The Cavern.

 

Dimly lit by the lava from deep ravines, we could instantly see the tell tale signs of strategic mining. Further evidence of The Cavern being built by people was found after survey crews arrived. Two large entrance tunnels had been dug into the walls of the cavern. Oddly these tunnels had extremely large and complex blast doors at each entrance. The doors had long since rusted open, obviously left open to the elements for very long before the tunnels themselves collapsed to erosion.

 

Multiple teams were sent to The Cavern, specialists of every kind from archeologists to engineers came to study what was found. Careful study showed far more then just doors. A highly complex system of mines. An ore refining station that harnessed the heat from the near by lava sources for energy. Even the remains of a highly advanced city were discovered.

 

Most Historians believed that the City was once home to a mining colony. Selling refined metals and items to near by villages and towns, providing safe haven to those besieged by warring factions. Others however believe the City was a front. An outpost. Some sort of guard against something else. It was discovered that the tunnels had not eroded as our surveyors thought, but were collapsed on purpose with explosives. This was confirmed when the controls for the doors were finally unearthed. They were controlled from outside The Cavern. If they were there to protect from the outside they would be inside the cavern.

 

After a few years the Council decided to open The Cavern to the public as an attraction. We built an elevator from the surface and cleared the tunnels, adding lights and modern safety measures. For a time the area was used as an amusement park, a storage warehouse, a museum, and many other things. Each time the structures suffered some sort of disaster. Fire, Earthquake, Infestation. After 10 years it was abandoned.

 

The Council decided it would be easier to deny building permits then pay insurance costs. The Cavern was left empty, barren, seen only by a few daring explorers. Those who explored The Caverns found many things others overlooked. Signs of advanced explosives used for mining, dating from far before anyone thought such things had been discovered.

 

The explorers put themselves in dangerous situations but The Council ignored them for the most part. That is, until a group of explorers dug into a previously collapsed tunnel in the mines. That day Resilience City was hit with earthquakes like we had never experienced before. The previously rusted blast doors at the Cavern entrances sprang into life. Rusty bearings and gears squealed as they shut off the Tunnels, the last sliver of light from outside tainted by the flashing of previously dead lights.

 

They remained shut. For 5 months they remained shut. Any attempts to override the controls from the outside were met with only failure. The elevator had sustained major damage after the quake. The Council received petition after petition from the family's of the explorers and finally gave permission to blast an entrance into The Cavern.

 

Rescue teams found nothing. No clothing, no remains. Structural damage was minimal and the blast doors were simply stuck from rust. The cave system they had explored contained only a pickaxe, broken, and a note. Hastily scrawled with charcoal from a torch it read "Et factum est in fine."

 

Now The Cavern is abandoned completely. For forty years its been forgotten. It will remain so if The 6 Sides will it. May they have mercy on our future generations, and may those generations not make the same mistakes the inhabitants of The Cavern, and those poor explorers made. Whatever lies beneath those hills, whatever those blast doors were made to hold back, whatever those kids found was never meant to see the light of day and if it should ever do so, not even The Council will be able to stop it.

 

----------------------------------------------------------------------------------

 

On the back of last page of the tome is a hand written note, it reads: "Forgive me, brother. It should have been I in those mines. This is all I can do to repent for abandoning you all."

 

 

I should clarify (and remember how to tell time), the official date and time of the update will be SATURDAY the 15th at 12:01AM - 6:00AM. I keep forgetting others don't run on my time system of "Its not tomorrow until I go to sleep". You guys might want to be on at about 8-9PM EST on Friday though, as I have something interesting to do as a sort of "farewell" to the current map. I'll see Y'all around.

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Yup, I would highly suggest everyone participate in the "Farewell" event on Friday 8-9 PM. Going to say good bye to our current world :).

 

Likewise, and has it has been for a while now, we are locking (Bedrocking) the Ender Portals. We will be making a server wide event that again I would suggest everyone participate in :).  

 

Lastly, there is some talks (ok ok ok, started by me lol) of doing a Let's Play series for our server. Havent laid out the details yet, but would like to see if we could get a solid 4-5 participants to do so.

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is the web page submitting of screen shots not working? its never been updated and i know a few of us have sent in screen shots. or is our website guy just busy?

 

Gar is our website guy. So he's probably busy.

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Still working out the details on the Let's Play and perhaps what the theme is/will be.

 

Anywho... WHO IS GETTING EXCITED ABOUT THE UPDATE?!?!?!? The Farewell Event on Friday Night will be very Epic... Trust me, Tubs is throwing TNT and SDX everything he has into it!!! Some may even notice some areas and some bases may have already been "restructured"... The End is Near Folks, new server/pack update this weekend!

 

WAHOOOOOOOO!!!!!

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any one else having dificulty getting on to the server? wanted to make my own fireworks/tnt exstraviganza but it seems i cant log in server kept "polling" this morning but let me in then just....crashed on me and i cant get back in gave me a java error though so i dont think it actualy crashed

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