Jump to content

Another power system

Recommended Posts

After messing about with spawning witches and creepers for glowstone, redstone and additional gunpowder, i decided that the MFR grinders weren't working fast enough for my needs.  Mobs would build up in the killing chamber far too fast.
It was then that I switched to autonomous activators, with 1-shotting cleavers with fortune on them.  I found that while it took 150mB of mob essence to spawn a mob, I could kill one and harvest around 420mB.  Straight away I realised that I could instead be powering my reactant dynamos with mob essence directly, and blaze powder as the solid fuel.  This meant only having to spawn blazes for both my needs.
So, here's my current setup (which btw isn't fully at its maximum capability.  Even running an MFR laser doesn't have the blazes spawning non-stop)
1. Spawning Room
This is the spawning room.  It has a full floor portal to catch any/all mobs spawned.  It could be much smaller if it were to be dedicated just to blaze spawning, but i also need it to potentially spawn other mobs, endermen for example.  Each spawner has power feeding from a dedicated and switched energy cell above, with a tesseract supplying mob essence below.  Levers and lights above for override/show spawning.  To the right you can just see the edge of the killing chamber.


2. Spawning Control
This is the space above the spawning room.  Each auto-spawner has its own energy cell which I turn on and off from a central control room depending on what i want to spawn.  There are lights and override levers near the camera which are available from underneath.


3. Killing Chamber
This is the killing chamber.  Mobs drop from the portal block above into the 1x1 space.  This could be located essentially anywhere, but I placed it where it fit.  Start at the purple block at the back, thats an entity detector which will turn on the autonomous activators (AA) when a mob is in range.  There are two AA's, each with 2 cleavers assigned as per pic 4.  One sits in the activator itself, while the other is charged and ready to go out of the Energetic Infuser beneath it.  A sequencer sits on top, set to around 5 minutes which via 2 pulse formers and repeaters set to 2 ticks alternatively empty the used cleaver from the AA, sending it to the energetic infuser for recharging.  Meanwhile, the ready-charged cleaver automagically gets pushed into the AA.  This ensures minimal downtime (a few ticks). Mobs drops are sucked up by the vacuum hopper, with a sewer sucking up the mob essence, both of which are sent via tesseracts into the engine system.  The item ducts that pull the cleaver from the AA are set to blacklist stone, and the other 8 slots of the AA are filled with stone to prevent the other cleaver prematurely entering the system.


4. Cleaver
Cleaver.  Manyullyn Large Sword Blade and Plate, Obsidian Tough Rod for the Reinforced III and Paper tough rod for writable.  Add diamond and gold block, and netherstar, and load it with lapis for Fortune III, the RF upgrade for recharging it, and lots of quartz for sharpness.  These do the trick.


5. The Reactant Dynamos
96 in total for a total of 7680RF/tick.  The system can take some more but i kinda ran out of room unless i force load more chunks.  Basically the mob essence comes in to the tesseract above the tanks which is part of the control system.  Blazes will only spawn when that bottom tank isnt full.  The bottom tesseract feeds the mob spawners and the dynamos.  Blaze rods come into the system at the very top tesseract where they sit in an MFR deep storage unit (DSU) before being fed into a pulverizer.  Blaze powder is then round-robin fed to the dynamos.  Excess sulphur is pumped back up to sit in one of the other DSU's up top.  They hold things like brains, muscles, enderballs, gunpowder, redsotne etc from various other potential spawned mobs.  Anything not matched goes into the chest at the back so i can see if i need to deploy another DSU.


6. Control front side
The other side of the system.  Main storage cell which feeds the rest of the base.  I have a comparator on that so that the engines only start up when its below 80% or thereabouts.  This saves them running all the time when not required.  The conduits are hidden behind panels, but it effectively goes Blaze rods in DSU -> Top of Pulverizer -> Blaze powder out the sides (sulpher out the rear)


7. Control system
Can see the tanks better in this shot.  Comparator from them into MFR cable.  Also comparator from storage cell into same cable on a different colour.  Levers are overrides.  The illuminator is actually hooked up to the control channel for another storage cell which directly drives the MFR laser underneath this room.  The laser only runs when the main storage cell has over 40% power or something.  I was getting sick of messing up a small detail and having the laser drain all the power.  Actual control is done using an MFR PRC, only simple stuff like greater than and less than are used, but that's all it needs.


And that's about it.  I do need to expand the room a little, i'm not sure how many more dynamos I can run, but it might be another 16-32 or something.
Let me know if I need more detail in any particular area.
Hope its useful.
Edited by Chalmes

Share this post

Link to post
Share on other sites

At this point, yeah.


That and the rest of the processing system on the base.


It's kinda just grown more than I really need   :)


Its not horribly complex though....once you get enough resources things become pretty straightforward.  The spawner and killing chamber could easily be running just 1 reactant dynamo....I just wanted to stretch it to see what it was capable of.

Edited by Chalmes

Share this post

Link to post
Share on other sites

The wiring is complex, btw can you keep the enhanced portal active all the time? 


Ps. The MFR Laser is not efficient, you could get alot of ores by manually mining than you will get through the laser which requires power.

Edited by Neelfrost

Share this post

Link to post
Share on other sites

The wiring could be mostly eliminated if you were happy with the auto-spawner spawning all the time.  Personally, I don't like systems running if they're not required, hence the wiring setup.  The only bits really useful are those that feed from the sequencer to pulse former to repeater blocks for the automatic cleaver recharging.


The enhanced portals are activated by redstone blocks, so active all the time yes.


The main point of this build is the combination of auto-spawners and AA's that net me an excess of mob essence for powering the dynamos.  The number of dynamos is more about me trying to find its limit, the use of the power into a laser is largely for testing purposes as its a fairly good RF sink, though it is nice to look in the processing output chest from time to time and see the stacks of ores which I did nothing to get   :)

Edited by Chalmes

Share this post

Link to post
Share on other sites

The wiring is complex, btw can you keep the enhanced portal active all the time? 


Ps. The MFR Laser is not efficient, you could get alot of ores by manually mining than you will get through the laser which requires power.

Just a quick follow-up.


Given the infinite nature of this system, i'm not convinced that efficiency really even matters when it comes to the laser.


I left it running at 6kRF/tick for 24 hours and wound up with the following, which for zero effort, I figure to be pretty good.








As always, YMMV.

Share this post

Link to post
Share on other sites

Ooh... Now... to max out that laser you'll need to reach an output of 20K RF ;)


I just clicked that you can use the laser to provide you resources... on a space station!  You can now 'move out' of your server completely if you like :D



Ps. The MFR Laser is not efficient, you could get alot of ores by manually mining than you will get through the laser which requires power.

Efficiency is a subjective term - you may be able to make more materials the old fashioned way, but when you don't really need them anyway it seems like a nuisance and a waste of time when you have to go out and get stuff specifically.  The efficiency here is obvious in the cost of the players time once it's set up - it doesn't take any.


Your other question about the portal - simply set up two with dimensional upgrades, give them a matching network, then light one of them with an enhancedPortals flint and steel.  They won't shut down automatically when started that way.

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Similar Content

    • By Luctia
      I've made a nuclear reactor in multiplayer. The reactor is from big reactors, so it outputs RF. As visible on the image, I made a conversion setup but it is not working. The MFE is not getting charged at all, even though everything on the energy bridge looks fine and it's fully charged. What am I not seeing?

    • By noisulli
      Hello all,
      I've managed to create a very compact blaze rod emc generator for Tekkit Legends that fits within a 3x4x4 space, in a couple hours it can generate enough emc to make a full set of gem armor, and now I have several stacks of red matter furnaces laying around. It also doesn't have any laggy components and can easily keep up with the EMC needs of everyone on my server. This design might work on other versions of Tekkit, if someone wants to test it out then let me know.
      Project 71 EMC Generator
      This is a basic tutorial of how to build it, however this is an END GAME emc factory and has some fairly expensive pieces. If you are looking for something a lot cheaper (and slower) then check out this economy version. Also, if you are unfamiliar with some of the items in the resources list then don't be afraid, this guide should cover how to set them up and break it down into bite sized steps.
      The resources you will need are:
      8 high voltage solar panel or a an equivalent EU power source 7 MFSU or an equivalent EU storage system 2 energy condenser MK2 4 item teleport pipes 2 power teleport pipes or an equivalent RF power source. You will also need an RF power teleport system in order for these pipes to receive power. To learn how to do this, click here. You don't need a whole lot of RF, but being able to teleport it is very useful. 3 cobblestone kinesis pipe 4 flux pipe 1 macerator 8 glass fibre cable 2 iron transport pipe 2 clay transport pipe 6 wooden transport pipe 16 overclocker upgrade 2 transformer upgrade 1 energy storage upgrade 1 blaze rod (at least) The resources above can be made from the following raw materials:
      32 red matter 32 dark matter 155 diamond (2 stacks +27) 41812 refined iron ingot (653 stacks +20) 71 iron ingot (1 stack +7) 142 gold ingot (2 stacks +14) 29158 copper ingot (455 stacks+38) 16601 tin ingot (259 stacks +25) 8 clay 21 bronze ingot  2 sugar 113 coal (1 stack +49) 1 charcoal 12288 coal dust (192 stacks) 25482 redstone dust (398 stacks +10) 14 glowstone dust 266 lapis lazuli (4 stacks +10) 55314 rubber (864 stacks +18) 8 obsidian 3 flint 2103 wood planks (32 stacks +55) 12328 glass (192 stacks +40) 32844 cobblestone (513 stacks +12) 1 blaze rod The total emc cost is 44167992, but the vast majority of this cost comes from the cost of the high voltage solar panels. These also take a long time to craft on top of how expensive they are, which is why I would recommend this guide if you have not already crafted them.
      This device will still work even if you don't have all of these HV solar panels and MFSUs, but it will not work nearly as fast (and make that horrible noise that macerators make when they don't receive enough power).
      This design uses flux pipe to transfer RF power, and that requires making sweet redstone ingots. These are very cheap and extremely useful, but they are a headache to make, which is why I would recommend learning how to from here.
      When choosing an area to build this thing, remember that like most other machines it has to be in a loaded chunk in order to run while you aren't near it. The source it is getting RF power from must also be in a loaded chunk. You can either build them in a spawn chunk, or you can use a world anchor to keep them loaded. You can also use a teleport tether, but world anchors seem to be less buggy and after a very very long time will run out of juice, meaning that if someone drops down a world anchor somewhere on the server and forgets about it then it wont be using up processing power forever. I would also recommend embedding the whole thing in the ground so that it isn't sticking out like a sore thumb.
      Embedded EMC Generator

      IMPORTANT: DO NOT BREAK ANY MFSUs OR SOLAR PANELS WITH A PICKAXE!! If you are planning on building this thing then you know how expensive they are, and they will turn into useless machine blocks unless you break them with a wrench.
      Now that you have a (very long) shopping list, we can get started on how to put this monster together. For the sake of simplicity, I've broken it down into layers.
      First Layer (bottom)
      It is a pretty simple layer, but you have to be careful about which direction the iron pipes are flowing. Right click the lower iron pipe with a wrench until the clear end is facing toward the clay pipe on the bottom. For the iron pipe on top (circled in red), it is going to be a little bit more stubborn. I'm not sure if it is a glitch or intentional, but iron pipes have issues connecting to wooden pipes. To force it to do what you want, you will have to temporarily replace the wooden pipe in the black circle with a different type of pipe, then use the wrench to direct the iron pipe in the correct direction. Once the iron pipe is correct, then you can add the wooden pipe back in. Watch this GIF to see exactly how to do it. Next add a blaze rod as the target for your energy condenser MK2. if you are wondering if you can get away with a normal condenser instead of a MK2 condenser, then sadly the answer is no. This emc generator has a very high output and a regular condenser can't keep up, so your pipes will get overloaded and likely explode unless you use a MK2 condenser.
      GUI for Energy Condenser MK2 with Target Set to Blaze Rods

      IMPORTANT: DO NOT ADD IN THE GLASS FIBRE CABLE YET! Before inserting the cable, you must first place down your macerator and add in 2 transformer upgrades. If you connect the macerator to a HV solar panel before doing so, it will explode! Also, while you are at it, add in 16 overclocker upgrades and 1 energy storage upgrade. If your macerator GUI does not look like the one in the picture, you probably have a rotary macerator instead of a regular one.
                                                                  Second Layer
      Power Teleport Pipe GUI

      Once you add in the upgrades, you may now connect the solar panel to the macerator using glass fibre cable like in the photo. In order for your power teleport pipes to work, they must both be set to the frequency of your power teleport system, and be in "receive only" mode like in the picture. Alternatively if you didn't make a power teleport system, then you will need to remove the power teleport pipes and kinesis pipes then connect combustion engines up to all of your wooden transport pipes. However, combustion engines will need to be restocked with fuel and run the risk of exploding so I would highly recommend you make a power teleport system (link is in the list at the beginning).
      The wooden transport pipe (circled in black) needs to have the solid side facing the macerator, if the solid side is facing the condenser instead, then give it a whack with your wrench to fix it. Also, another wooden transport pipe underneath the macerator will need to be fixed as well, this one also needs to have the solid side facing the macerator. Watch this GIF to see what I'm talking about.
      Third Layer
      Use your handy-dandy wrench to make sure the iron pipe is facing the clay pipe. Also use the wrench to make sure that all three of the MFSUs are facing the glass fibre cable. This GIF should sum it up.
      Fourth Layer (top)

      Once you have the last of your high voltage solar panels and your MFSUs in place, then just use the wrench again to make the MFSUs face your glass fibre cables. The MFSU circled in black is easy to adjust, but the three MFSUs in the red circles are a bit trickier. You must go up underneath the device and use a wrench on the bottom of those three MFSUs to make them face the fibre cable, as shown in this GIF.
      Just a few final steps before it is up and running. Remember the item teleport pipes from Layer 1 and Layer 3? They need their frequencies set up as well.
      Setting up the Item Teleport Pipes
      The item teleport pipe in the black circle and the item teleport pipe in the red circle must have the same frequency. If you already have teleport pipes in your world then be sure not to choose a frequency that is already being used. For the sake of this example, lets set the frequency of these two pipes as 1. Make sure the item teleport pipe in the black circle is in "send only" mode and that the item teleport pipe in the red circle is in "receive" only mode. The item teleport pipe in the yellow circle should be at a different frequency than the other two, for this example set it to a frequency of 2. Once you've chosen a frequency put it in "send only" mode.
      Item Teleport Pipe GUIs: Setting Frequencies and Modes

      Now there should only be two blocks left unplaced: an energy condenser MK2 and one last item teleport pipe. Choose a convenient location in your world (probably next to a transmutation table) where you would like to receive emc and place down your condenser MK2. Next put the last item teleport pipe under your condenser MK2 and set it to the same frequency as the item teleport pipe in the yellow circle. Also set the item teleport pipe in the blue circle to "receive only" mode. The condenser hooked up to the item teleport pipe in the blue circle has to be an MK2 condenser otherwise it will overflow and throw blaze rods all over your nice home. You should set the target of the condenser MK2 to be a stackable item with very high emc value. I use red matter furnaces, but if you can not afford to make one, then use something like dark matter or red matter. After the emc generator has been running for a couple minutes you will have enough emc for a red matter furnace so don't worry too much about it.
      After you have chosen a target for the condenser then return to the emc factory and double check that all of your iron and wooden transport pipes are facing the correct directions. Also makes sure that your flux pipes are powered (they should show that they have ~8000/8000 RF). Also make sure that all your MFSUs are facing into the glass fibre cables. Now throw a few blaze rods into the macerator. If it starts churning out blaze powder and manufacturing blaze rods then you've created a functioning emc mega-generator! If you are wondering if it is working correctly, then this should give you an idea of how fast it should look at full efficiency: Flow Inside Pipes, Macerator Speed.
      Unless you are making gem armor and throwing it in lava then your new Project 71 emc generator should produce more emc than you could use!
      Finished Project 71 EMC Generator

      If after a few minutes then your machine starts spitting blaze rods/power everywhere then either your transport pipes aren't hooked up correctly or your item teleport pipes aren't at the right frequencies.  if your machine doesn't start up at all then you may not have the right upgrades in the macerator, or your flux pipes aren't receiving RF power. Another potential issue is that your macerator might have blaze powder stuck in its input slot instead of blaze rods. You can check if your pipes are receiving power by hovering over them. You can tell if your power teleport pipes are sending power if there is a blue stream of energy flowing through the cobblestone kinesis pipes.  If your cobblestone kinesis pipes DO NOT have a stream of blue energy flowing through them then there is something wrong with your RF power supply. This is probably because the RF generator is in an unloaded chuck or your world anchor has run out of ender pearls. If neither of these things is the problem, then try breaking your energy bridge and putting it back down. (this is a bug that sometimes occurs when teleporting power across a server) If your machine is running slowly, then it is not receiving enough EU to power it at full efficiency (remember, this thing chews through 7-8 HV solar panels worth of EU). If you have all 8 solar panels connected up to it, then I would double check that your MFSUs are facing the correct directions and that there are no "solid" blocks directly above the solar panels. After a minute or two then all of your wooden transport pipes should be flowing with either blaze powder or blaze rods. If not then either your flux pipes are not receiving power or your wooden pipes are facing the wrong way. If you see blaze powder and blaze rods flowing through the same pipe, this is normal. So long as the macerator always has a supply of blaze rods to grind then it is not losing any efficiency. If it grinded up the blaze rods you put in initially, but then the macerator ran out of blaze rods then it probably wasn't a big enough stack to get it started. Restock the macerator with a larger stack of blaze rods. If there is a large number of blaze rods bouncing back and forth inside the pipe (and not entering the condenser, then you might have mistaken a clay pipe for an iron pipe. Also, an iron pipe may be facing the wrong direction. To fix this, turn off the emc machine and break the pipe to let the items drain out, then replace it facing the correct direction and restart the emc machine.
    • By Jayk0b
      Ive build some Magnetic dynamos and lavafabricators for infinte Lava = infite energy, but they need too much lava , so build more lava fabricators, but it didnt work.
      Is there another way to create  a alot of lava? (PICTURE: https://www.pic-upload.de/view-32722914/Dynamo.png.html
    • By astroslothsnoopy
      Hey guys
      this is my first post on this forum, i have been playing tekkit classic for a few days now and I am now using solar panels (industrial craft) to power my base, me and my friends started our own private server yesterday. My base is fairly small with only extractor, electric furnace, compressor and macerator. I do intend to expand it but at the moment I am using 25 solar panels and I am not recieving nearly enough energy. What would you guys reccomend I do. I need advice on how many I should build and install as well. 
  • Create New...