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Kalbintion

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  1. Upvote
    Kalbintion reacted to Loader in Morph mod prevention   
    You can tell when they're upset, they're not messing around.
     

  2. Upvote
    Kalbintion reacted to arriej in Most common issues and fixes! And known problems   
    What part did you not understand about this:
     
  3. Upvote
    Kalbintion got a reaction from StratusNightstar in Possible to turn xp into mob essence?   
    XP Shower over a Sewer. This method was obtained from Generikb's in his "Tower of powah" video. The other option is to use a unifier (its a bit finicky with liquids ive found though but it does work)
  4. Upvote
    Kalbintion got a reaction from StratusNightstar in Item Transport Pipes Help   
    the routed junction pipes in that case are unnecessary in that setup, push them all to the right one. Second, the standard item pipe is also unnecessary, just connect it to one of the purple ones and you're good to go.
     
    Avoid loops in the pipes like that, use microblocks if necessary, as itll leave the items in the pipes forever.
  5. Upvote
    Kalbintion reacted to Neowulf in Morph mod prevention   
    I do my best to keep the Signature Gnomes in check but newbies trying to justify breaking the rules by claiming we should just accept people will be lazy and willfully ignorant, well that just riles them up.
  6. Upvote
    Kalbintion got a reaction from ToaDster15tmb in Can't figure out how to turn on mob ID's with health bar?:/   
    Press "M" for the large map display, there is an "[options]" button in the top left. The minimap shape and other options are there. For the health bar, it shouldve been on by default through the use of WAILA. But if for some reason it isnt, look through the WAILA options by pressing 0 on the numpad.
  7. Upvote
    Kalbintion reacted to planetguy in Preventing Morph grief   
    The snowman is "net.minecraft.entity.monster.EntitySnowman".
  8. Upvote
    Kalbintion reacted to Munaus in Morph mod prevention   
    Those wild Mankeys are being more vicious this time of year... If only they read the >forum rules like all other users...
  9. Upvote
    Kalbintion got a reaction from Ellifdwulf in Common Problems & Solutions Thread   
    For clarification, does the warning points apply to include posts that are actually related to the original post content or not?
  10. Upvote
    Kalbintion got a reaction from Malryth in BiblioCraft   
    1.0.10a is actually stable as it is right now. There's not any new issues that I've noticed (unless they're edge cases [read: rare]) stemming from the version update and just seems to be a few minor changes and a few bug fixes due to mod updates. I'm surprised they haven't marked it as recommended.
  11. Upvote
    Kalbintion reacted to StratusNightstar in Is there any way to move vanilla monster spawners?   
    Points of reference on use, Block Teleporter seen on GenerikB's video "Witches Get Stitches" Episode 5 and the PortaSpawner was recently shown from GenerikB in "The Tower of Experience" Episode 25
  12. Upvote
    Kalbintion got a reaction from StratusNightstar in Is there any way to move vanilla monster spawners?   
    PortaSpawner and Block Teleporter
  13. Upvote
    Kalbintion got a reaction from Sokina in Villager voices, what on earth?   
    Sounds like it may be leftover from Mojang's april fools day joke, or you got a resource pack that is including these files.
  14. Upvote
    Kalbintion reacted to Kr0nZ in duplication bugs to be aware of...   
    I figured out how to blacklist it, I was close with one of the names I tried before.
    I remembered that the '/cofh killall .' command will give the entity name of the entity it removed. Running the command after spawning in a luggage told me the entity name was 'OpenBlocks.Luggage'
     
    So I edited the config file "config/powercrystals/minefactoryreloaded/common.cfg" to read:
    # A comma-separated list of entity IDs (e.g.: CaveSpider,VillagerGolem,butterflyGE) to blacklist from the AutoSpawner. S:AutoSpawner.Blacklist=OpenBlocks.Luggage Now the autospawner wont spawn luggage. This should probably be added by default in the modpack before next release.
  15. Upvote
    Kalbintion reacted to Torezu in Please post cracked servers here   
    http://www.ign.com/articles/2012/01/12/cant-afford-minecraft-just-pirate-it
     
    Voila.  Proof.  Still, we don't condone it here, and never will.
  16. Upvote
    Kalbintion got a reaction from mastersargewall in Cool Ideas for Future Updates   
    For the mod to permit carpenters blocks, etc, would require a massive overhaul of the mod itself as it wasn't initially set-up to incorporate such block structures. If you really want support for them, bug the mod author. As for a text editor, I prefer vim, but there are other options out there like Brackets, or TextMate 2
  17. Upvote
    Kalbintion reacted to islands420 in No names of blocks at the top of the screen anymore   
    Try pressing 0 on you numb pad
  18. Upvote
    Kalbintion reacted to Chokkan in LOOKING FOR A SMALL SERVER WITH 5-10 PEOPLE FOR A YOUTUBE SERIES   
    There is a whole section for servers. You will have no trouble finding one there. 
     
    http://forums.technicpack.net/forum/75-attack-of-the-b-team-servers/
  19. Upvote
    Kalbintion reacted to AcesOyster in Lag Spikes. Need Fix.   
    Regardless, some system specs may be nice. It's not like this post gives anyone any unique insight against the range of identical threads out there. What are you running it on, and perhaps you can have a look at what it is that's maxing out on your system during the spikes?
  20. Upvote
    Kalbintion reacted to AcesOyster in Lag Spikes. Need Fix.   
    Not that I in any way approve of this post, but if you want help, you should perhaps try posting in an easier to read font, not all bold, and cut the underlining rubbish. You're only going to irritate people as it is.
  21. Upvote
    Kalbintion got a reaction from Loader in Let's Test B-Team 1.0.10a!   
    You can back-up your save in a various manner of ways.
     
    The first being just to back-up the entire .technic folder. The issue with this is that it back-ups every single file associated with every single modpack you ever played as well as additional files that are not important to the saves themselves. This is really only useful if you are messing with technic related files that could cause damage to saves, modpacks, etc.
     
    The second being to back-up the modpacks folder. This would get rid of some useless files for world save back-ups but it would copy every single modpacks information and may contain unnecessary information if your only intent is to back-up world saves for testing purposes. This method is great though if you want to move the modpack saves and settings from computer to computer as you can just place this back into the technic folder and be back up and running with little issue.
     
    The third being to actually back-up the "saves" folder in the individual modpack folder. This is great for saving all worlds for that particular modpack and can be useful when testing fixes, etc. This would cover all saves you ever have though in the modpack folder and can be fairly large in the event you have a lot of worlds or a few worlds with thousands of chunks found. Similarly to the second option, this is best for transferring worlds from one computer to another if you want to keep worlds synchronized between computers you play on (ie: at home on dekstop and in class on laptop [shame on you but i did it too])
     
    fourth being back-up of the individual world save. This only keeps the information to the one world and that world only. This is usually the option most people want when testing, or are afraid of something happening or just would like to keep a back-up in the event something DOES go horribly wrong.
     
     
    For the first option, you would have to know where you installed the technic launcher to. This is usually a default of "C:Users<USERNAME>AppDataRoaming.technic" on windows vista and later. This location can be found however via the use of the launcher. Run the launcher and click the cog icon in the top right. You should see a text field with the location of the technic installation on that screen. You can easily navigate there by clicking on "Logs" and going up a folder where you would see all of the technic related files.
     
    The second option would be the "modpack" folder located in the base technic folder. This can be found by following the above instructions to locate the technic installation.
     
    third and fourth option are similarly found. You can use the launcher to find them by clicking on the cog icon under the desired modpack logo and then clicking on "Open Folder" - the third option just copies the "saves" folder found there. The fourth going into the saves folder then copying the world folder with the respective world name you wish to back-up.
     
    Copying them anywhere convenient for you outside of the technic folders is a great way to back them up and to prevent accidental backup deletion in the event you have an issue and someone wants you to delete the entire technic folder. To restore any of the back-up methods you would simply just copy back the folder into the respective location that you copied it from.
  22. Upvote
    Kalbintion got a reaction from tekwhipley89 in BiblioCraft   
    1.0.10a has the mod in it, but since it isn't marked as recommended people will not be able to download it by default unless they change their modpack settings to either manually select version or to use the latest version.
     
    Run the launcher, click the cog icon below the modpack icon on the left, and you can change the version to use latest or manually select the 1.0.10a
  23. Upvote
    Kalbintion reacted to GenPage in server crashes every time 2 players join   
    Read this: '?do=embed' frameborder='0' data-embedContent>>
  24. Upvote
    Kalbintion reacted to Loader in NO SOUND!!!   
    FORUMS DON'T USUALLY HAVE NO SOUND!?!
     
    I'VE BEEN ONLY IMAGINING US ALL YELLING ALL THESE YEARS!!!
  25. Upvote
    Kalbintion got a reaction from Mannofaction in Suggestion to add Thaumcraft 4?   
    Not to mention Generikb, BdoubleO100, Keralis, Skyzm, Pungeance (spelling seems slightly off)...
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