MephistosChan Posted September 13, 2012 Posted September 13, 2012 Would you be interested in misplaced pixels and such? Or shall I keep my ungrateful nose out? :)
LazDude2012 Posted September 13, 2012 Author Posted September 13, 2012 I actually am working on RP2 textures right now. but yours look cooler. I guess I'll texture RP Control. BTW: That's a really nice job you have there, but I am going to edit it and put Eloraam's green back on the pump and such. I really prefer it, because I know she'll have a reason for it in the future. (there always is) I'll be merging your textures and mine. I like what I've done in someplases, but in others, you've outdone me. EDIT: Looking at it more detailed, holy crap! Yours are a keeper. For sure. I will, however, be adding my alloy furnace. thanks for all the help, man! RP2 was taking me forever to get. And Iron chests have been done already. Sorry 'bout that. Those are, IMO, too similar to Dokucraft, and as DokuCraft is our primary competitor in the field of classy texture packs, I made some detailed JohnSmith-y ones. And MC, any criticism is welcome. Except "You update too slowly."
wiloft Posted September 14, 2012 Posted September 14, 2012 Any criticism is welcome. Except "You update too slowly." Don't even tempt me.
Adlersch Posted September 14, 2012 Posted September 14, 2012 0.7! Ninja'd it two minutes after it was updated. (By coincidence, honest. Just got home from work.) Now if you'll excuse me, I'm going to bury myself in the update and report back with any bugs (Probably about this time tomorrow). Thanks to everyone who contributed!
LazDude2012 Posted September 14, 2012 Author Posted September 14, 2012 0.7 released! Huge, massive shoutout to Glowstrontium, for the majority of RP2's textures! Notes: RP2 Control and Items aren't textured yet, but they will be soon. Thanks, and grab it in the OP! EDIT: LOL, ninja'd by Adler.
MephistosChan Posted September 14, 2012 Posted September 14, 2012 OK, the Tree Tap has an extra pixel, just floating above the main body, (very distracting when you walk). But please don't see this as moaning, its a genuine attempt to help as I use your pack by default now. Edit, best I update to 0.7 just to be sure though.
LazDude2012 Posted September 14, 2012 Author Posted September 14, 2012 Thanks, MC. I'll try to wrangle it back into shape, and it will be fixed by 0.8. P.S. Thanks for your support! It's cool to see people using this pack as their default.
miniboxer Posted September 15, 2012 Posted September 15, 2012 Main reason I am posting here is so that i can watch this thread easier, but anyways, a TON of items have floating pixels, It doesn't really bother me much, but it really gets on my OCD side.
Zicamox Posted September 15, 2012 Posted September 15, 2012 Main reason I am posting here is so that i can watch this thread easier, but anyways, a TON of items have floating pixels, It doesn't really bother me much, but it really gets on my OCD side. If you could, would you make a list of all the items that are affected by the floating pixels?
miniboxer Posted September 15, 2012 Posted September 15, 2012 If you could, would you make a list of all the items that are affected by the floating pixels? sure, this is the pack i always use, but some immediate ones i have noticed are: Grim Powder Weed-X
LazDude2012 Posted September 15, 2012 Author Posted September 15, 2012 I have a hunch. Are they all IC2 items? I may have left the IC2 sheet shifted right and down one pixel. I'll investigate. EDIT: didn't see the next page. Seems my hunch is confirmed. I'll definitely investigate this travesty. Thanks for your continued support. :)
FlipSide Posted September 15, 2012 Posted September 15, 2012 Haven't checked the latest version, but the top of the wooden scaffold also has some stray pixels on it, easy enough to fix, either you slipped or they were in Faithful when you began editing it :P
LazDude2012 Posted September 15, 2012 Author Posted September 15, 2012 @FlipSide: The block or the item? EDIT: Nvm, I see them now. Thanks! EDIT2: New thread feature incoming: Wall of Bug Tester Fame! Here's how it works: point out a bug, a glitchy texture, etc. and you get a smiley on the WoBTF in the OP! ( i know, fairly lame reward, but better than nothing! )
Korialstrasz Posted September 15, 2012 Posted September 15, 2012 Just downloaded 0.7 and it looks good with the chest and stuff. But i have 1 Problem the top and bottom part of the chest are glitching into each other but i dont know if its a problem with optifine, it doesnt like the ironChests, or a problem with the pack.
LazDude2012 Posted September 15, 2012 Author Posted September 15, 2012 Yes, I've noticed it too. However, I'm using the exact same sizes as other texture packs, so I believe that's an Optifine bug. However, I'll do what I can to fix that. Smiley on the WoBTF for you! EDIT: It's fixed here; apparently I was mistaken. It will be fixed in v0.8, or 0.7.5 if there are enough bugs to warrant a 0.7.5. Thanks, Korialstrasz!
Kinglightson Posted September 15, 2012 Posted September 15, 2012 By the time the full release comes out will all of the GUI's be done?
LazDude2012 Posted September 15, 2012 Author Posted September 15, 2012 Good question. Your answer has two parts. 1. This is a full release, it's just pre-1.0. 2. Of course. We aren't releasing new versions based on time, but on completion. The goal by 1.0 is to have everything, and that includes GUIs.
Kinglightson Posted September 15, 2012 Posted September 15, 2012 Ok sounds great! By the way sorry about the mix up, I meant 1.0.
Jordanspetcreeper Posted September 15, 2012 Posted September 15, 2012 Before you say it I am aware that they took forestry out of technic and I am aware its not a priority so please dont reply with such. But. By the technic support 1.0 will you have it textured? I really like using it and always install it to tekkit and technicpack so i can use it. It would be nice to have a good texture for it that isnt painterly or sphax or what ever
Industrial Miner Posted September 15, 2012 Posted September 15, 2012 Okay, this really helps with making my base look even more good. I like medieval mansions with a touch of futuristic and modern stuff inside. Just gotta wait until it's completed :[
LazDude2012 Posted September 15, 2012 Author Posted September 15, 2012 @Industrial Miner: It's ready if you are! Please, use it, and tell me what you think. IC2 is done (for the most part) and so are RP2, EE2, and BC3 (well, what I could make of it). @Jordanspetcreeper: Yes, Forestry support is planned. Probably not by 1.0, but yes. It's in the works.
wiloft Posted September 15, 2012 Posted September 15, 2012 I noticed (And was a bit thrown off by the fact) that Marble Bricks and Basalt Bricks look a bit too different compared to regular Stone Bricks, and if you do change marble, make it more, ah, marble-ish. (Streaks of black with the white, but please, not zebra.) Otherwise I don't think I have anything else to comment about.
andrewdonshik Posted September 16, 2012 Posted September 16, 2012 Before you say it I am aware that they took forestry out of technic and I am aware its not a priority so please dont reply with such. But. By the technic support 1.0 will you have it textured? I really like using it and always install it to tekkit and technicpack so i can use it. It would be nice to have a good texture for it that isnt painterly or sphax or what ever Yea, a lot of people on these forums use Forestry, so I agree.
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