ziberoo Posted June 20, 2013 Posted June 20, 2013 That would be amazing. Custom spawners, custom enchantments, mounting/attaching entities to one another, all in-game. You could just pause the game and say, Okay, this zombie now has 100 health, resistance 2, and invisibility for 5 minutes, and is riding this cart which is attached to a flying arrow with a velocity of 10 blocks/tick straight up. I'd imagine something like the portal gun would allow you to move entities around and mount them on one another. You'd also be able to control all of the data that could possibly be attached to an entity, velocity, damage, rotation isLiving, etc with a pop-up interface. Imagine the ludicrous builds that would happen with this mod. Brb going on twitter to pitch this to every modder I know of. edit: Darn, twitter has stopped working. Quote
dragonshardz Posted June 20, 2013 Posted June 20, 2013 That would be amazing. Custom spawners, custom enchantments, mounting/attaching entities to one another, all in-game. You could just pause the game and say, Okay, this zombie now has 100 health, resistance 2, and invisibility for 5 minutes, and is riding this cart which is attached to a flying arrow with a velocity of 10 blocks/tick straight up. I'd imagine something like the portal gun would allow you to move entities around and mount them on one another. You'd also be able to control all of the data that could possibly be attached to an entity, velocity, damage, rotation isLiving, etc with a pop-up interface. Imagine the ludicrous builds that would happen with this mod. So like...Gmodcraft? Quote
TheBytemaster Posted June 20, 2013 Posted June 20, 2013 So like...Gmodcraft? Kinda, but in the minecraft engine. Quote
dragonshardz Posted June 21, 2013 Posted June 21, 2013 Kinda, but in the minecraft engine. Obviously. Quote
TheBytemaster Posted June 21, 2013 Posted June 21, 2013 Obviously. Yeah, something like that would probably become a de-facto mod in a lot of packs if it was done well. Quote
miniboxer Posted June 21, 2013 Posted June 21, 2013 Yeah, something like that would probably become a de-facto mod in a lot of packs if it was done well. Uh, no, could you imagine how destructive that would be on servers? It would pretty much only be useful for map makers anyways. Quote
SilverStarlight Posted June 21, 2013 Posted June 21, 2013 LOL, I guess pre-release discussions like this are necessary to discuss the impending doom for noobs... Since it's coming out on 10:50 AM - Central Time, Friday ._. EDIT: Not to offense or anything. This is just a joke post telling you the time and date for Hexxit's release. Quote
ziberoo Posted June 21, 2013 Posted June 21, 2013 LOL, I guess pre-release discussions like this are necessary to discuss the impending doom for noobs... Since it's coming out on 10:50 AM - Central Time, Friday ._. EDIT: Not to offense or anything. This is just a joke post telling you the time and date for Hexxit's release. Lucky things. You're getting it 5 hours earlier than I am. Quote
friesguy5467 Posted June 21, 2013 Posted June 21, 2013 We're not going to Hogwarts. It's gonna be a modpack that is going to renew hack/mine. It also has the battle towers mod in it. The little story for it explains everything, if you understand it that is... Quote
ziberoo Posted June 21, 2013 Posted June 21, 2013 We're not going to Hogwarts. It's gonna be a modpack that is going to renew hack/mine. It also has the battle towers mod in it. The little story for it explains everything, if you understand it that is... Well you mr.ladidida knows this how? Your guess is as good as any frankly. Unless you're girl, who is apparently cheapshot. It could just as easily be a yogbox style adventure pack. Quote
TheBytemaster Posted June 21, 2013 Posted June 21, 2013 Uh, no, could you imagine how destructive that would be on servers? It would pretty much only be useful for map makers anyways. Well, I guess I exaggerated a bit, and I was thinking more for creative singleplayer, ops in multiplayer and of course map makers, but you get the point. Quote
homergunther Posted June 21, 2013 Posted June 21, 2013 less than 12 hours now wooooooooOOOOOOOTTTTTT! Quote
Joker2040 Posted June 21, 2013 Posted June 21, 2013 Ahh, I think the release time is 11 hours after the summer solstice. Wait, sunrise somewhere? Shadow Moses Island? (Bering Sea) 33m after sunrise Adak, Alaska 2h20m after sunrise Anadyr, RU Quote
kaytavo Posted June 21, 2013 Posted June 21, 2013 11:50 pm at the moment 9 hours 10 mins till launch Welp, guess I'm not sleeping tonight Quote
Dougman Posted June 21, 2013 Posted June 21, 2013 We need a bytemaster/reality hacking mod that gives you in-game access to EVERYTHING, (metadata, nbt tags, etc.). BRB, re-learning java. There is a mod which sort of does that. Link. It is an in game NBT editor which uses Forge, meaning that it works with mod stuff too. Quote
oz1999 Posted June 21, 2013 Posted June 21, 2013 Guess what guys? Paint_Ninja's (me actually. Yes that's right, I'm Paint_Ninja ) "Fake" leak seems to have actually converted into the genuine leak when I reset the pack today! I have proof too! Who wants more screenies? Quote
ziberoo Posted June 21, 2013 Posted June 21, 2013 Considering that these beasts are made of nothing other than chunks of ones and zeros, wouldn't the class technically be a bytemaster? ...wait a minute. Quote
Melfice Posted June 21, 2013 Posted June 21, 2013 Well, we wait for about 2,5 more hours, Catalysm. 'Cause that's when the countdown is actually over. Quote
teh60 Posted June 21, 2013 Posted June 21, 2013 Easy fake, Theres the option to remove the pack Quote
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