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Posted

Um, everything?

Launch the Tekkit modpack from TechnicLauncher(.jar/.exe, depending on your platform).

http://www.technicpack.net/download

Select the Tekkit Modpack, press the gear icon underneath it, change to manually select a build then select 1.1.5.

I did everything as per your request everything works.

But how can I became a Server on the internet?

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Posted

Not enough information here, how is your mac set up, what are your trying to craft, does it blend these questions and more are relevant to your case and should be answer to receive one.

Everything works fine, i'm stupid and was trying to get 4 planks from 4 wood.

Posted

Tried it with uranite in chemical extractor and add water ? it has a different processing part to make uranium pellets.. no recipes, but if you check the mod spotlight it should shed some light on it and how to do it.

Thanks! Thought that no recipes in nei meant no recipes at all. Was still thinking of ic2 uranium which was processed like a normal ore ;)

So the question remains if retrogeneration in already generated chunks supposed to work is? That would be nice, otherwise a faraway quarry with tesseracts and a rift signature spacetime-tunnel to your base isn't really annoying.

Thanks so far for all the replies :D

Posted

I did everything as per your request everything works.

But how can I became a Server on the internet?

To be honest, if you feel the need to ask that question, you should probably not venture into that quite yet, rather try to join another server with your buddys, play the game and have fun :)

Posted

Help! My tekkit lags so much that there is a white screen and it can't even start an error report! This has been a big problem!

Mind giving us more details? What version of Java, how much RAM are you allocating it, what are your system specs, does this happen on vanilla, etc ?

Posted

I seriously hope that the server lag issue gets fixed in the next update, ive turned off just about any chunk loader/modifier in the config and still i drop to 15 tps constantly

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Posted

I seriously hope that the server lag issue gets fixed in the next update, ive turned off just about any chunk loader/modifier in the config and still i drop to 15 tps constantly

My server maintains right at 20 TPS with 4-5 people on and literally 100s of magmatics running inside chunk loader managed chunks, along with all the stuff that much power would operate.

Posted

I seriously hope that the server lag issue gets fixed in the next update, ive turned off just about any chunk loader/modifier in the config and still i drop to 15 tps constantly

Its Atomic Science remove the mod from your server and restart your server.

Problem solved, lag gone.

Same thing happend to me, but my server hit 2.5 TPS from that ONE mod installed.

Posted

So I upload the new server files, update my client, and check the console to make sure there are no errors. All looks good. Then I attempt to connect and get this:

61450oz.png

Is anyone else getting anything like this?

Posted

So here's an odd one. I tested out the 'floodlight' mod, pointing them out sideways- and now there's permanent points of light where the beams terminated that I can't remove. Anyone else get THAT one?

Posted

floodlight beams act as their own block so try placing a block on top of where the flood light beam was pointing

And aqua try reseting everything and get back to us

Posted

Also, about the lag people are reporting, my server sits at 20TPS with 10 people, with the Overworld, Nether, and a Mystcraft Age constantly loaded, with 16 quarries and about 200 magmatic engines running in loaded chunks. I believe it may be a hardware problem, not the server. Of course, something very well may have glitched.

Also, regarding lag, we had been pumping a TON of lava from the nether. The server TPS was hovering around 15 TPS. I was the only person on, but there are chunk loaders around the nether pumps. I went to the nether and "fixed" all the lava around the pumps with WorldEdit. All the lag immediately went away.

Posted

I went to the nether and "fixed" all the lava around the pumps with WorldEdit. All the lag immediately went away.

I don't know much about WorldEdit -- would you mind explaining what you mean by "fixing" the lava?

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Posted

  1. Go to location in nether with "consumed" lava
  2. Stand at the lowest level of the consumption with your character just touching a bit of lava at that level (creative mode helps here, but MMMPS works too)
  3. type "/fixlava 150"
  4. Continue "up" levels at that location until all lava in that area is "fixed"
  5. if ( ! lavaFixed == true ) goto #1
Posted

  1. Go to location in nether with "consumed" lava
  2. Stand at the lowest level of the consumption with your character just touching a bit of lava at that level (creative mode helps here, but MMMPS works too)
  3. type "/fixlava 150"
  4. Continue "up" levels at that location until all lava in that area is "fixed"
  5. if ( ! lavaFixed == true ) goto #1

Hah, love your algorithm. My question was even more basic; by 'fixing', do you mean replacing, correcting some sort of bad data, or making it non-'flowing'?

Posted

i found another thing that ended the lag compeletly on my server, if you are using mcpcplus, you can go into the bukki.yml, an option "load chunks on request" is set to true, i turned that to false and now i'm not having any lag

Posted

Phoenix, I have never changed a single ID (in < 1.0.6 or 1.1.5) and I am positive that both are running 1.1.5.

Could it be that upgrading my world from 1.0.6 to 1.1.5 is just not going to work?

Posted

At this point I have deleted every single trace of Technic from my PC, redownloaded the launcher and let it redownload all of the files for 1.1.5. I stopped the server, deleted everything and replaced it with clean 1.1.5 files. Still getting the mismatched IDs.

I give up

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