Tuxmelv Posted January 27, 2014 Posted January 27, 2014 Please add these to the list of requests. 1/ Turn Galacticraft Oil generation off. This gets really annoying when running a quarry and causes un-mined pillars below the oil. Also, when it flows, it turns into water that does not need blocks below it to create more source blocks. 2/ Turn on Uranium ore generation in Atomic Science. This has been something we have had to do manually since 1.1.10. As Big Reactors can also use uranium in its recopies, this is more important than ever to be made the default. Ignore due to 1.2.3. Quote
jakalth Posted January 27, 2014 Posted January 27, 2014 "Removal of Atomic Science mod" Aaw... but that was one of my favorite mods... Painfully broken... but still one of my favorites. Oh no... just means I'd have to add it back in myself... and deal with all the problems that come with it. Do we have any kind of non-reactor based steam generation in Tekkit now? To take advantage of the TE3 steam engines ability to use steam that is pumped into it, and in a very efficient way. 1/ Turn Galacticraft Oil generation off. This gets really annoying when running a quarry and causes un-mined pillars below the oil. Also, when it flows, it turns into water that does not need blocks below it to create more source blocks. Also it can be a source of lag when it coincides with caves and revines. More so then BC oil for some reason. Quote
xylonez Posted January 27, 2014 Posted January 27, 2014 Do we have any kind of non-reactor based steam generation in Tekkit now? To take advantage of the TE3 steam engines ability to use steam that is pumped into it, and in a very efficient way. AFAIK, the steam engine from TE3 accept water and solid fuel(wood, coal, etc) and generate RF. It doesn't necessarily accept steam as an input. Unless I misunderstood your sentences. Quote
ONeill87 Posted January 27, 2014 Posted January 27, 2014 Tekkit 1.2.3 beta will be going up shortly. This should be the last feature-changing release, a quick refresh of mod versions will follow soon after. The major changes for this update are: Removal of Atomic Science <- This is on hold pending updates Removal of ObsidiPlates (CarpentersBlocks covers this functionality) Added WAILA Added Vending Block & AutoUtils dependency Added MPS Addons Updated Dimensional Doors MPS Thermal Expansion recipes SHOULD be fixed, they look and work fine in testing. Sounds nice =) Waiting for the release :D Quote
dwwojcik Posted January 27, 2014 Posted January 27, 2014 AFAIK, the steam engine from TE3 accept water and solid fuel(wood, coal, etc) and generate RF. It doesn't necessarily accept steam as an input. Unless I misunderstood your sentences. But it does. You can pipe steam into it instead of fuel and water. Quote
tekkitplayer77 Posted January 27, 2014 Posted January 27, 2014 I don't know, if it was posted before or is already fixed, but in Tekkit Version 1.2.2 i have some crashes related to Particle Accelerators. The first i build just crashed the game after the particle finished 1 round. I could not open the world anymore. The next one in a new world crashed the game when i turned it on. It was filled with 64 cobblestone and hat energy. The third was built like the second, but i did not give im energy and cobblestone. No crash. Now i built a much bigger (size 45 at the cheat tool from atomic science) and it works fine without crashes since ~10 minutes. can't reproduce the crash. The crash-report file if it helps: ---- Minecraft Crash Report ---- // I feel sad now Time: 27.01.14 13:45 Description: Exception in server tick loop java.lang.NullPointerException at java.util.LinkedList$ListItr.next(Unknown Source) at codechicken.chunkloader.PlayerChunkViewerManager.update(PlayerChunkViewerManager.java:103) at codechicken.chunkloader.ChunkLoaderEventHandler.tickEnd(ChunkLoaderEventHandler.java:35) at cpw.mods.fml.common.SingleIntervalHandler.tickEnd(SingleIntervalHandler.java:34) at cpw.mods.fml.common.FMLCommonHandler.tickEnd(FMLCommonHandler.java:141) at cpw.mods.fml.common.FMLCommonHandler.onPostServerTick(FMLCommonHandler.java:274) at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:622) at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484) at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.6.4 Operating System: Windows Server 2012 (amd64) version 6.2 Java Version: 1.7.0_45, Oracle Corporation Java VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 175753608 bytes (167 MB) / 759693312 bytes (724 MB) up to 954728448 bytes (910 MB) JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1024m -XX:MaxPermSize=128m AABB Pool Size: 316 (17696 bytes; 0 MB) allocated, 224 (12544 bytes; 0 MB) used Suspicious classes: FML and Forge are installed IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP v8.11 FML v6.4.45.953 Minecraft Forge 9.11.1.953 88 mods loaded, 88 mods active mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available FML{6.4.45.953} [Forge Mod Loader] (modpack.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available Forge{9.11.1.953} [Minecraft Forge] (modpack.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available AppliedEnergistics-Core{rv13.c} [AppliedEnergistics Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available CodeChickenCore{0.9.0.7} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available ImmibisMicroblocks{57.3.2} [immibis's Microblocks] (immibis-microblocks-57.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available Micdoodlecore{} [Micdoodle8 Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available NotEnoughItems{1.6.1.8} [Not Enough Items] (notenoughitems 1.6.1.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available PowerCrystalsCore{1.1.8} [PowerCrystals Core] (powercrystalscore-1.1.8-9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available mod_ReiMinimap{v3.4_01 [1.6.2]} [mod_ReiMinimap] ([1.6.4]ReiMinimap_v3.4_01.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available AppliedEnergistics{rv13.c} [Applied Energistics] (appeng-rv13-c-mc162.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available BuildCraft|Core{4.2.2} [buildCraft] (BUILDCRAFT-A-1.6.4-4.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available AtomicScience{1.0.0} [Atomic Science] (ATOMIC_SCIENCE_V1.0.0.164.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available Backpack{1.26.29} [backpack] (BACKPACK-1.26.29-1.6.X.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available ComputerCraft{1.58} [ComputerCraft] (ComputerCraft1.58.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available BuildCraft|Builders{4.2.2} [bC Builders] (BUILDCRAFT-A-1.6.4-4.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available UniversalElectricity{3.0.0} [universal Electricity] (universal-electricity-3.0.0.272-core.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available BuildCraft|Energy{4.2.2} [bC Energy] (BUILDCRAFT-A-1.6.4-4.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available BuildCraft|Factory{4.2.2} [bC Factory] (BUILDCRAFT-A-1.6.4-4.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available BuildCraft|Transport{4.2.2} [bC Transport] (BUILDCRAFT-A-1.6.4-4.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available MineFactoryReloaded{1.6.2R2.7.4} [MineFactory Reloaded] (minefactoryreloaded-2.7.4-255.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available CoFHCore{2.0.0.2} [CoFH Core] (cofhcore-2.0.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available NetherOres{1.6.2R2.2.1} [Nether Ores] (NetherOres-2.2.1-14.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available ForgeMultipart{1.0.0.219} [Forge Multipart] (ForgeMultipart-universal-1.6.4-1.0.0.219.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available ThermalExpansion{3.0.0.2} [Thermal Expansion] (thermalexpansion-3.0.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available BigReactors{0.2.14A} [big Reactors] (bigreactors-0.2.14a.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available bspkrsCore{v5.2(1.6.4)} [bspkrsCore] (BSPKRSCOREV5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available BuildCraft|Silicon{4.2.2} [bC Silicon] (BUILDCRAFT-A-1.6.4-4.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available Additional-Buildcraft-Objects{1.0.7.557} [Additional Buildcraft Objects] (buildcraft-Z-additional-buildcraft-objects-1.0.7.557.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available CalclaviaCore{1.0.0} [CalclaviaCore] (calclavia core-v1.0.0.48.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available CarpentersBlocks{v1.9.9} [Carpenter's Blocks] (carpenter's blocks v1.9.9 - mc 1.6+.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available ChickenChunks{1.3.3.3} [ChickenChunks] (ChickenChunks 1.3.3.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available CoFHLoot{2.0.0.2} [CoFH Loot] (cofhcore-2.0.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available CoFHMasquerade{2.0.0.2} [CoFH Masquerade] (cofhcore-2.0.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available CoFHSocial{2.0.0.2} [CoFH Social] (cofhcore-2.0.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available CoFHWorld{2.0.0.2} [CoFH World] (cofhcore-2.0.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available CCTurtle{1.58} [ComputerCraft Turtles] (ComputerCraft1.58.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available ImmibisCore{57.1.6} [immibis Core] (immibis-core-57.1.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available DimensionalAnchors{57.1.9} [Dimensional Anchors] (DIMENSIONAL-ANCHOR-57.1.9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available dimdoors{$VERSION$} [Dimensional Doors] (DimensionalDoors-2.2.1RC1-48.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available EnderStorage{1.4.3.5} [EnderStorage] (EnderStorage 1.4.3.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available EE3{pre2a} [Equivalent Exchange 3] (EquivalentExchange3-pre2a.34.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available GalacticraftCore{2.0.8} [Galacticraft Core] (galacticraft-1.6.4-2.0.8.908.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available GalacticraftMars{2.0.8} [Galacticraft Mars] (galacticraft-planets-1.6.4-2.0.8.908.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available GregsLighting{1.9.1} [Greg's Lighting] (GregsLighting-1.9.1-mc1.6.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available inventorytweaks{1.56} [inventory Tweaks] (InventoryTweaks-MC1.6.2-1.56-b77.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available IronChest{5.4.1.675} [iron Chest] (IRONCHEST-UNIVERSAL-1.6.4-5.4.1.675.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available LogisticsPipes|Main{0.7.4.dev.98} [Logistics Pipes] (logisticspipes-mc1.6.4-0.7.4.dev.98.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available MFFS{3.6.1} [Modular Force Field System] (MFFS_V3.6.1.313.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available MFR Compat Forestry Trees{1.0} [MFR Compat Forestry Trees] (minefactoryreloaded-2.7.4-255.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available MFR Compat Extra Trees{1.0} [MFR Compat Extra Trees] (minefactoryreloaded-2.7.4-255.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available MineFactoryReloaded|CompatAppliedEnergistics{1.6.2R2.7.4} [MFR Compat: Applied Energistics] (minefactoryreloaded-2.7.4-255.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available MineFactoryReloaded|CompatAtum{1.6.2R2.7.4} [MFR Compat: Atum] (minefactoryreloaded-2.7.4-255.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available MineFactoryReloaded|CompatBackTools{1.6.2R2.7.4} [MFR Compat: BackTools] (minefactoryreloaded-2.7.4-255.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available MineFactoryReloaded|CompatBuildCraft{1.6.2R2.7.4} [MFR Compat: BuildCraft] (minefactoryreloaded-2.7.4-255.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available MineFactoryReloaded|CompatChococraft{1.6.2R2.7.4} [MFR Compat: Chococraft] (minefactoryreloaded-2.7.4-255.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available MineFactoryReloaded|CompatExtraBiomes{1.6.2R2.7.4} [MFR Compat: ExtraBiomes] (minefactoryreloaded-2.7.4-255.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available MineFactoryReloaded|CompatForestry{1.6.2R2.7.4} [MFR Compat: Forestry] (minefactoryreloaded-2.7.4-255.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available MineFactoryReloaded|CompatForestryPre{1.6.2R2.7.4} [MFR Compat: Forestry (part 2)] (minefactoryreloaded-2.7.4-255.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available MineFactoryReloaded|CompatForgeMicroblock{1.6.2R2.7.4} [MFR Compat: ForgeMicroblock] (minefactoryreloaded-2.7.4-255.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available MineFactoryReloaded|CompatIC2{1.6.2R2.7.4} [MFR Compat: IC2] (minefactoryreloaded-2.7.4-255.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available MineFactoryReloaded|CompatMagicalCrops{1.6.2R2.7.4} [MFR Compat: Magical Crops] (minefactoryreloaded-2.7.4-255.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available Mystcraft{0.10.11.00} [Mystcraft] (mystcraft-uni-1.6.4-0.10.11.00.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available MineFactoryReloaded|CompatMystcraft{1.6.2R2.7.4} [MFR Compat: Mystcraft] (minefactoryreloaded-2.7.4-255.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available MineFactoryReloaded|CompatPams{1.6.2R2.7.4} [MFR Compat: Pam's Mods] (minefactoryreloaded-2.7.4-255.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available MineFactoryReloaded|CompatRailcraft{1.6.2R2.7.4} [MFR Compat: Railcraft] (minefactoryreloaded-2.7.4-255.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available MineFactoryReloaded|CompatRP2{1.6.2R2.7.4} [MFR Compat: RP2] (minefactoryreloaded-2.7.4-255.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available MineFactoryReloaded|CompatSufficientBiomes{1.6.2R2.7.4} [MFR Compat: Sufficient Biomes] (minefactoryreloaded-2.7.4-255.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available MineFactoryReloaded|CompatThaumcraft{1.6.2R2.7.4} [MFR Compat: Thaumcraft] (minefactoryreloaded-2.7.4-255.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available MineFactoryReloaded|CompatThermalExpansion{1.6.2R2.7.4} [MFR Compat: Thermal Expansion] (minefactoryreloaded-2.7.4-255.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available MineFactoryReloaded|CompatTwilightForest{1.6.2R2.7.4} [MFR Compat: TwilightForest] (minefactoryreloaded-2.7.4-255.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available MineFactoryReloaded|CompatVanilla{1.6.2R2.7.4} [MFR Compat: Vanilla] (minefactoryreloaded-2.7.4-255.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available MineFactoryReloaded|CompatXyCraft{1.6.2R2.7.4} [MFR Compat: XyCraft] (minefactoryreloaded-2.7.4-255.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available numina{0.1.1-53} [Numina] (Numina-1.6.2-0.1.1-53.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available powersuits{0.9.0-84} [MachineMuse's Modular Powersuits] (ModularPowersuits-1.6.2-0.9.0-84.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available NEIPlugins{1.1.0.6} [NEI Plugins] (neiplugins-1.1.0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available ObsidiPlates{2.0.0} [Obsidian Pressure Plates] (obsidiplates-1.6.2-universal-2.0.0.15.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available OCS{1.6.4.1} [OpenCCSensors] (OPENCCSENSORS-1.6.4.1B.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available OpenPeripheral{0.2.1} [OpenPeripheral] (OpenPeripheral-0.2.1-preview8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available bau5_ProjectBench{1.8.0} [Project Bench] (ProjectBench-1.6.2-v1.8.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available QuantumCraft{1.1} [qCraft] (qcraft1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available Redstone Arsenal{1.0.0.0} [Redstone Arsenal] (RedstoneArsenal-1.0.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available StevesCarts{2.0.0.b9} [steve's Carts 2] (STEVESCARTS2.0.0.B9.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available tradeboothmod{0.6.4.2} [Trade Booth Mod] (tradebooth.0.6.4.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available TreeCapitator{Forge 1.6.4.r09} [Treecapitator] (TREECAPITATOR.FORGE.1.6.4.R09.UNIVERSAL.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available weaponmod{1.6.2 v1.13.5} [balkon's WeaponMod] (WeaponMod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available McMultipart{1.0.0.219} [Minecraft Multipart Plugin] (ForgeMultipart-universal-1.6.4-1.0.0.219.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available ForgeMicroblock{1.0.0.219} [Forge Microblocks] (ForgeMultipart-universal-1.6.4-1.0.0.219.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available Profiler Position: N/A (disabled) Vec3 Pool Size: 395 (22120 bytes; 0 MB) allocated, 257 (14392 bytes; 0 MB) used Player Count: 1 / 8; [GCCorePlayerMP['NAMECENSORED'/10, l='New World', x=317,01, y=56,00, z=141,50]] Type: Integrated Server (map_client.txt) Is Modded: Definitely; Client brand changed to 'fml,forge' //edit: just crashed again. without doing anything .. Quote
Tr1n1ty Posted January 27, 2014 Posted January 27, 2014 Is there any reason why the Atomic Science mod gets kicked out? In my opinion it woud be better to add all UE API Mods so we have the full package...grgrgr i remember the good old IC2 times with reactors that can make boom <3 tekkit is getting a bit boring when u take all the cool stuff out. Quote
dwwojcik Posted January 27, 2014 Posted January 27, 2014 Atomic Science was going to be taken out because Big Reactors was added. Quote
Fyrst_Igor Posted January 27, 2014 Posted January 27, 2014 Sad to see Atomic go since it got much more than just power gen. I love to dupe item that otherwise would be time consuming to get. Quote
Mohadeem Posted January 27, 2014 Posted January 27, 2014 I have noticed 2 bugs running 1.2.2 1. After a while NEI when searching by 3 letters everything goes blank. I can type re and see everything with re but if I type in red everything is blank. 2. Invar Axe does not work with Teecapitator just chops 1 block of the tree. Quote
jakalth Posted January 27, 2014 Posted January 27, 2014 AFAIK' date=' the steam engine from TE3 accept water and solid fuel(wood, coal, etc) and generate RF. It doesn't necessarily accept steam as an input. Unless I misunderstood your sentences.[/quote'] As dwwojcik said: you can pipe steam into it instead of burning solid fuels. It acts as both a solid fuel fired dynamo, AND a steam fueled dynamo. They did a real nice job making all the dynamo's more versatile. :) Quote
Atharu Posted January 27, 2014 Posted January 27, 2014 I updated Atomic Science in Tekkit 1.2.2 to the current release (with dependency mods) and everything works fine now! No "right-click-crashes"... for now everything seems all right for me. Updates: Atomic-Science-1.0.1.13.jar Calclavia Core-1.1.1.47.jar (needed for AS) Universal-Electricity-3.0.1.25-core.jar (needed for AS) Modular-Force-Field-System-3.6.2.9.jar (without updating MFFS I get a "missing function error" in Calclavia Core from the "old" MFFS.jar file) I was so excited when i saw your solution,got to work on fixing it right away, however upon installing all of the mentioned versions of the 4 mods, my client crashes with id conflicts, this is what the id conflict log states #Blocks 3972: multiBlock from CalclaviaCore - aluminumWire from GalacticraftCore Suggested Ranges: 3398-3971 (574 IDs), 2577-3149 (573 IDs), 1760-1979 (220 IDs) any suggestions on getting minecraft working with the new versions? i sort of get what an id conflict is but im not sure of how to fixit, if it can be fixed... Quote
Speed10110 Posted January 27, 2014 Posted January 27, 2014 Please help me i cant login in my acc Quote
Speed10110 Posted January 27, 2014 Posted January 27, 2014 Please help me i cant login in my acc Quote
xylonez Posted January 27, 2014 Posted January 27, 2014 As dwwojcik said: you can pipe steam into it instead of burning solid fuels. It acts as both a solid fuel fired dynamo, AND a steam fueled dynamo. They did a real nice job making all the dynamo's more versatile. I must've missed that. I don't think it matters though, since the only thing that can produce steam that I know of is only RC's steam boiler and AS' reactor. But then again, I might be wrong. Quote
Isitar Posted January 27, 2014 Posted January 27, 2014 Hello 1. Thin Wire (from OpenPeripheral) is still uncraftable --> almost nothing from OpenPeripheral is craftable. 2. Minium stone still doesn't work Please add these to the list of requests. 1/ Turn Galacticraft Oil generation off. This gets really annoying when running a quarry and causes un-mined pillars below the oil. Also, when it flows, it turns into water that does not need blocks below it to create more source blocks. You can turn it off in the config... Quote
Tuxmelv Posted January 28, 2014 Posted January 28, 2014 Quality of Life config requests are valid requests too. Search the Tekkit forums for uranium ore generation, quite a few threads pop up. Both Galacticraft oil and uranium are things that we can change in the config but would be very nice if Tekkit already came with these options updated for us. Quote
Skuli Posted January 28, 2014 Author Posted January 28, 2014 Please add these to the list of requests. 1/ Turn Galacticraft Oil generation off. This gets really annoying when running a quarry and causes un-mined pillars below the oil. Also, when it flows, it turns into water that does not need blocks below it to create more source blocks. 2/ Turn on Uranium ore generation in Atomic Science. This has been something we have had to do manually since 1.1.10. As Big Reactors can also use uranium in its recopies, this is more important than ever to be made the default. Ignore due to 1.2.3. B:"Disable oil Gen on Overworld"=true is already enabled in the configs. I'll look into why GC oil is still generating. Also, Atomic Science appears to ahve had uranium ore generation enabled as well: ore_generation { B:"Generate Uranium Ore"=true } So I'll look into these. Possibly the default changed when I updated the mods today. Quote
Skuli Posted January 28, 2014 Author Posted January 28, 2014 1.2.4 is updated. Server is available at: http://mirror.technicpack.net/Technic/servers/tekkitmain/Tekkit_Server_v1.2.4.zip Updated the following mods: atomic-science-1.1.0.15.zip big-reactors-v2.15a.zip buildcraft-Z-additional-buildcraft-objects-1.0.7.558.zip calclavia core-1.1.1.59.zip carpenter's blocks v2.0.0 - MC 1.6+.zip dimensional-anchor-57.1.91.zip equivalentexchange3-1.6.4-pre2a.56.zip immibis-core-57.1.92.jar immibis-microblocks-57.5.0.zip ironchest-universal-1.6.4-5.4.1.697.zip logisticspipes-mc1.6.4-0.7.4.dev.102.zip modular-force-field-system-3.6.2.9.zip mystcraft-uni-1.6.4-0.10.12.00.zip stevescarts2.0.0.b10.zip universal-electricity-3.0.1.26-core.zip Fortunately, the Atomic Science crashes appear to be resolved. This should mark the end of MAJOR mod additions/removals. Quote
Kishar Posted January 28, 2014 Posted January 28, 2014 1.2.4 is updated. Server is available at: http://mirror.technicpack.net/Technic/servers/tekkitmain/Tekkit_Server_v1.2.4.zip Fortunately, the Atomic Science crashes appear to be resolved. This should mark the end of MAJOR mod additions/removals. I'm running 1.2.4 on my server, connecting with the 1.2.4 client build, getting the following error on the client. Forge Mod Loader has found ID mismatches Complete details are in the log file ID 2452 from Mod EE3 is missing ID 2453 from Mod EE3 is missing ID 2454 is mismatched between world and game ID 2455 is mismatched between world and game You cannot connect to this server Build 1.2.4 was a clean install on my server. Quote
Tuxmelv Posted January 28, 2014 Posted January 28, 2014 B:"Disable oil Gen on Overworld"=true is already enabled in the configs. I'll look into why GC oil is still generating. Also, Atomic Science appears to ahve had uranium ore generation enabled as well: ore_generation { B:"Generate Uranium Ore"=true } So I'll look into these. Possibly the default changed when I updated the mods today. Awesome! Thank you for all the hard work Skuli and Technic Team! Quote
ONeill87 Posted January 28, 2014 Posted January 28, 2014 B:"Disable oil Gen on Overworld"=true is already enabled in the configs. I'll look into why GC oil is still generating. Also, Atomic Science appears to ahve had uranium ore generation enabled as well: ore_generation { B:"Generate Uranium Ore"=true } So I'll look into these. Possibly the default changed when I updated the mods today. Skuli, to enable uranite ore generation u HAVE to change the uranite ID from ... I think 930 to 1402 in two cofh config files! This will enable it... Nothing else worked for me. \Tekkit1.2\config\cofh\World.cfg #################### # uranite #################### uranite { I:BlockId=1402 I:BlockMeta=0 I:ClusterSize=3 I:MaxY=25 I:MinY=1 I:NumClusters=9 B:RetroGen=true } \Tekkit1.2\config\cofh\WorldCustomGen.txt UNIFORM Uranite 1402 0 3 9 1 25 true Quote
Juicebags Posted January 28, 2014 Posted January 28, 2014 Equivalent Exchange still not working in 1.2.4. Anyone able to get it going? Edit: Cancel that! Working as intended :) Quote
bitten Posted January 28, 2014 Posted January 28, 2014 Small request - Make the sludge and sewage pools less common. I changed this in my configs myself. I think they are too abundant with the regular config really. Quote
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