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Loader

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Everything posted by Loader

  1. Wow, guessing that thread popped up on a google search or something. Those turbines were still going full steam (lol) when this thread was made which is why you see so much mention of them here. You can also farm those with wheat, FYI. It's a very easy way to get many early enderpearls.
  2. You need to get the 64-bit version of Java, if you're on mac rather than PC you need the JDK not the JRE. If you have further problems after that please post on the tracker (link and guidelines in my sig). Just so you're aware, this is a really odd number, generally you should make sure your RAM is in matched identical (as possible) pairs - it runs interleaved when you do that allowing nearly twice the throughput in some applications (it's faster). 2GB extra on a pair of 4GB sticks will make the machine anywhere down to half as fast up until you exceed 8GB RAM usage after which they'll swing back in line and the 4+4+2 setup will take over as being faster.
  3. Fried rice! Mmm. It's not a mod that's greatly about efficiency, that's true, but when another player comes over to visit and you offer them baked potato for the billionth time, don't be surprised if they finally snap and shank you. It goes some way to prevent that I suppose.
  4. Just a note that auto-smelt isn't always an upgrade when you're talking about efficiency, every block you smelt with that is half as many blocks as you could've got from the smeltery or pulverizer. A lot of stuff in TC is like that - a convenience rather than being specifically better.
  5. This is awesome, I hadn't played with autocrafting using these yet but I can see there's a lot of things I hadn't considered (I would've thought it was a simple matter of cyclic assemblers and pipes, but that just shows I hadn't actually stopped to think about it). Thanks for putting this up.
  6. Anything that can take or receive power in TE you should be careful to connect only once to a GC power source. In your example - letting the TE conduit (can take in power) touch the solar panel or wire on multiple sides in the same conduit - the panel/wire outputs power to the TE system each time it touches, not an overall calculation like it should be, so if you had a TE conduit going around a wire in a U shape it'd touch it three times and draw however much power is in the wire out three times (this is where the infinite power comes from). The corruption comes from the fact that this extra power can exceed the limits that it should be able to in the TE system and after a point the number gets so high that minecraft can't store it in the allocated space any more and it rolls into the next byte of the chunk save file. A tesseract would be fine in all likelyhood, use GC cables most of the way and go into the tesseract once only, or just make sure any TE conduit touches whatever wire network you have only once and you'll be fine.
  7. Stealth, what stops the witch from also doing that, while having all their other advantages? Actually attacking using witchery is difficult - they can be a hell of a nuisance but I'd start by removing their ability to hurt you as much as possible if you keep getting into direct confrontations. The main attack that you should be concerned about is the teleporting you to some prepared area - in PvP if it's suddenly initiated when the other person has the advantage of preparation it's always going to be rough. The only way to protect yourself from that I can think of is witchery poppets if they already have your taglocks. They could even dig a pit on the moon or mars somewhere, cover it and teleport you there. Restricting their taglock access is critical for defense. Fighting back is difficult, if you've got a witch that knows their wandwork then they can slow and blind you - in a mod where everyone can fly one way or another this is a death sentence if they hit you. Again because of the flying swords are difficult to use in PvP unless you're enclosed - you're not likely to be able to face a except witch on their own terms in an enclosed area unfortunately, so guns can be a big help (you'll need a sword for the event that they close in on you, but remember that they'll probably have the mobility advantage being able to spam slow spells from a wand then hit you easily with potions). You can outnumber them, but what are the odds of your team sticking together? If the witch feels pressured they may well recruit somebody to help them, are you sure everyone will stay loyal? If you kill them they may have death protection poppets, and if they have a table they can monitor it for block updates and use a waystone to teleport themselves to safety automagically in dire circumstances. Not every kind of bed lets witches get taglocks, so that trip to mars might not be so wasteful after all... All of the above things require preparation - the witches power comes from preparing for every eventuality. If you're more prepared than them in your own way, you have a good chance, if not then not. This rule follows for PvP in pretty much anything, and willingly cutting yourself off from witchery magic cuts you out of access to a bunch of things you could have prepared for.
  8. disconsented, it's not an issue with every win8 install (and I have a machine running it without problems), but there are a few things that I've seen with some win8 installations. You're right that it's not technically windows 8 that's the problem (just default settings and overrides for some people). kensclark, I can't offer any more suggestions without logs I'm afraid - could be just about anything. Please put logs up on the tracker if you want better help.
  9. There are some oddities both with Win8 and with Java 1.8 (java 1.8 still isn't the recommended version yet). First I'd try removing all the versions of Java you have, then get the latest 64-bit version of 1.7 - start with that. After that if you've still got issues please post your client log up on the tracker, there's links to help with that in my sig.
  10. Right, I see - it seems to me from what you've said that the chronotyper set up would work, but it'd be at least three times the size of a setup using that system if it could be made to work. I don't have any better ideas than that, I'm afraid
  11. You can see any current effects on you in your inventory screen, it's hard to see if you're in creative mode (the NEI interface gets in the way) but in survival or multiplayer it's pretty easy. Did you sleep under/near a dreamcatcher maybe? Walk in some light blue water? Could be a lot of things.
  12. Why do you need to know the number? Can you just set it up with however many breeders you want and then use a chronotyper to pull out the babies into another pen? You'd have three chambers - a breeding chamber with a rancher, a middle chamber behind a bunch of chronotypers on one wall that pull in babies, and a third chamber behind another set of chronotypers that pull out the matured babies when they become adult to go into a grinder.
  13. Bear in mind it still looks like the blocks are breaking on clients (obviously it works fine for singleplayer), so careful of the holes they made (but didn't really make).
  14. There's a thread here with a bunch of things (it was more to do with progression but there's some cool stuff in there once we wandered off topic) ?do=embed' frameborder='0' data-embedContent>>
  15. Yep, they work fine normally. Just avoid linking too much TE stuff to GC stuff - make sure the linkages only happen in one place. Depends on your point of view - I personally have seen a lovely spiralling garbled staircase thingie which was much better than a lot of modern art I've seen. No argument that it utterly destroyed anything that was in the chunk, though
  16. The debug screen has an entities count in the top left - you mean other than that? Is it for automation or for hunting lag or something?
  17. If there's not two, there should be. Apprentice yourself to them, get them to show you the ropes (and hopefully give you some stuff that'll save you a bunch of time and effort working up tiers). Once you've done that, you can sell your protection services to others on the sly (various protection poppets work good but especially voodoo protection poppets). If you remain buddies with the original Witch, you can simply contact them when you've been hired to do work, effectively ending up with a protection racket. If not then you've got a whole sith thing going on instead, which is fun in its own right. I can't help you if you won't help yourself though, muggle.
  18. In the biomesoplenty config file set the pixie ID to 0, that'll stop them spawning.
  19. .BAT is just a list of commands to run in sequence, it works the same way as if you ran them in a command interpreter (the "Command Prompt" on most current versions of windows, you might know it as CMD.COM in XP or even COMMAND.COM if you go back far enough). I'd say it's closer to source code than bytecode for sure. (The config files Drake is talking about in formats like XML or YAML are designed specifically to be edited in text mode by people which is why they're so easy to use like that). If you're serious about editing directly then I used to use OllyDbg for this kind of thing, I haven't done it in a couple years so it may have changed, but it used to be my favorite. You can get it here; http://www.ollydbg.de/ I'd still strongly suggest trying to get ahold of MCEdit sourcecode - there really has to be a better way than that. The NEI screen comes up when you click options on the inventory (bottom left by default), there's a tools button, then in there somewhere is the dump options for outputting ids (again, it's been a while, but it's in there somewhere).
  20. In creative mode the blocks break faster - they're supposed to (creative is for assembling and building things, not so much for using tools properly). Is that what you mean? This is vanilla minecraft behaviour.
  21. *Loader's brain makes little crackling noises* Try opening up a DLL or an EXE with notepad++, let me know what you see
  22. Just so you're aware, this makes a poor argument: I wasn't interested in it before, I still don't know what it is now, and I'm still not interested enough to go and have a look now, this doesn't bode well for other people bothering either. If you posted what it does or what you actually wanted it for you'd probably be more likely to get peoples interest (I'd read about it if it was info in this thread for sure), but that's just my opinion on the matter. At any rate, welcome to the forums!
  23. I'm not sure and I'm not trying to speak for anybody, this is just my take on it, but I think it means 1.0.10b specific issues should be reported here - so you should try to identify it as such first. If it's an issue with a mod that just got added or something then it may be obvious, but the tracker has a 'latest' option so I'd probably just mention my version and post there if in doubt.
  24. Yeah, it was only around for maybe a week so you're lucky I guess, I dunno how you ended up with that specific one (try shooting rockets in a gadfly to see a good example of it crashing). There's not a lot of point, but it was still fun giving it a spin while it lasted. I don't recognise that grey dye - I might be able to help more if you weren't using a texture pack, but it could be fibreglass, clay/sand mixture or any other flan item as well as possibly being grey dye, I'd check the flans stuff in NEI first and see if there's anything that looks like that in there.
  25. That's an odd question, but I guess you're more familiar with JavaPython than Python, maybe? (I am completely unfamiliar with javapython ) .PYD files are compiled already so there's no easy way to read then - think of them as a DLL. .PYC files are compiled bytecode and again, there's not much you can do with that - think of it as a kind of .EXE if you like. .PYO files are simply an optimised version of PYC files. There's probably no useful way to edit any of those, if you really want to then what you need to look up is reverse engineering. What you probably want though is the .PY files (uncompiled sourcecode). The second thing is pretty easy, open up the NEI window and look for an option called "Dump ID Map Now" which will create a list of item IDs, though the format you get will be different it'll give you the item name and ID which I think is what you're after. It doesn't give you metadata, so that means manually doing it for chisel and wool, things like that, but that's nothing compared with reversing those files. Best of luck!
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