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Dash16

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Everything posted by Dash16

  1. Some items cannot be crafted, and can only be found as loot. Dunno if this pick axe is one of them.
  2. Are you sure about that? I'm pretty sure I stuck a moss pick in my backpack and it still regenned over time.
  3. No problem! Using it in this way doesn't impose durability loss, at least not that I could tell. I'm not sure what other blocks it works with, but I confirmed Stone, Obsidian, and Endstone.
  4. http://wiki.technicpack.net/Harken_Scythe The wiki is being written as we speak.
  5. The Chisel can be used in two ways. One, equip it in your hot bar, then use it on a stone block. Bam, Stone Brick. Can also change Endstone into Endstone Brick, Obsidian into Obsidian Brick. Two, combine the Chisel with an item on the Crafting Grid. Chisel + Diamond = Diamond Brick. Chisel + Bone = Bone Brick. I'll get this better documented in the Wiki, soon.
  6. Well, that version of TConstruct is out now, but isn't included in Hexxit. This thread was created to ask that question, when are we going to see this version in Hexxit? Sorry if that was unclear.
  7. Seems the version of Tinkers' Construct included in Hexxit is only 1.3.4.3. I was reading up on the MCF thread for TConstruct and noticed a bunch of new things that have been released, and was wondering if/when we might see the new version included in Hexxit. Some previews of things to come:
  8. Probably this guy too: http://forums.technicpack.net/threads/the-illogical-wall.47992/
  9. Bwahahaahah! "By Jeb's luxurious ponytail, that is a ridiculous suggestion!" "Dinnerbone's hat, you are stupid!" Oh man, too much fun.
  10. NEI in cheat mode.
  11. Per that app, on the two computer's I have in front of me both show 100% OpenGL 3.2 support in OS X. I've been saying this entire time that the hardware and software I'm using support 3.2, yet you haven't taken my word for it that I know WTF I'm talking about. Can we put this to rest? Mojang is shipping minecraft with LWJGL 2.4.2, which doesn't support OpenGL 3.2 per this, (LWJGL added 3.2 support in OS X as of version 2.8.0). I don't know what version of LWJGL Technic Team is shipping with Technic Launcher, but I suspect it is of the 2.8.x variety. (Probably 2.8.4, unless I've missed my guess.) It seems to me at this point Mac users are waiting for Mojang to implement OpenGL 3.2 support, as the OS, the hardware, the drivers, and the latest version of LWJGL all support at least 3.2 for OS X 10.7 and up. I have hope for 1.6.x, as they are at least updating LWJGL to 2.9.0, which will bring them closer to possibly supporting 3.2.
  12. What do you mean by "legacy system"? The issue is the same whether we are talking about a 2012 MacBook Air, a 2008 iMac, or a 2010 iMac. The hardware and the software support the 3.2 spec, it doesn't matter how old or new the computer is. I appreciate you trying to help, but at this point we are spinning our wheels going in circular arguments. I'm not going to defend my platform to someone who doesn't understand or like it.
  13. Holy shit this is what I said already. Apple added OpenGL 3.2 support in 10.7 in 2011. I can run other applications that use OpenGL 3.2 in 10.8. I know my graphics hardware (and driver, supplied by Apple) support OpenGL 3.2. Minecraft, for whatever reason, only runs OpenGL 2.1. I've tested minecraft on 4 different Macs, with ATI, nVidia, and Intel graphics chipsets. Every single one is locked to 2.1 in minecraft. My points are, and have been, that despite my hardware and OS software supporting the required OpenGL version to run this mod, minecraft does not seem to support OpenGL higher than 2.1 on macs. Full stop.
  14. Sorry to argue, but it is Apple. nVidia and ATI provide Apple with drivers, and Apple includes them in the OS. Apple may be using older drivers that don't support newer specs, or doing something to the driver stack to only allow certain versions of OpenGL to run, but Apple does hold those keys. The hardware may support it, but it is up to Apple to allow applications to run that spec. Case in point: I have Windows 7 and Mountain Lion installed on my iMac. I can boot to Windows, launch Tekkit from Technic Launcher, and the OpenGL version reported by Snooper Settings shows 3.2. Reboot into Mountain Lion and Snooper is reporting 2.1. I have the choice to update my graphics card drivers in Windows to a later version than what Microsoft includes, but I don't have that option with OS X. It seems like semantics, but it's an important distinction. The version of the graphics card driver is OS X, (and therefore the OpenGL spec supported) is up to Apple, not ATI or nVidia.
  15. Ah, nice to know. So until Mojang makes minecraft core support a higher version of OpenGL in OS X, we're locked at 2.1? I wonder if anything is being done on that front for minecraft 1.6. I haven't downloaded the Prerelease yet, might have to check it out and see if they changed that. I heard that they were updating LWJGL in 1.6 to the latest version (2.9.0?), maybe they got their OpenGL stuff straightened out too. Apple has lagged behind in OpenGL support, but 3.x support has been around for 2 years now in OS X. Mavericks is supporting 4.1 I believe, so getting even closer to the latest GL spec. [Edit: No suck luck. The prerelease application still shows OpenGL 2.1. I wonder if it has something to do with the minecraft launcher requiring a Java 6 JRE in OS X? I have a clean 10.8.4 system with only Java 7 installed, and I got a prompt to install the Java 6 runtime when I tried to run the prerelease 1.6 app.]
  16. Awesome, glad to help!
  17. Try turning on Advanced Open GL in the video options. I've noticed it runs way better once it is on, for some reason.
  18. Should be able to play full screen. Do you know what kind of video card your Mac has?
  19. 's cool, we got a ways to go but it's coming along. Always appreciate any help anyone can give.
  20. Aw. As one who has contributed to said wiki, that makes me sad.
  21. Actually CanVox, Java was updated to 1.6.0_51 a week or so ago: http://support.apple.com/kb/dl1572 And as of 10.8.4, if you don't have a java installation you'll be pushed to Oracle's download page for the latest Java 7 JRE.
  22. Dash16

    EE3

    Yeah, I think I'm going to have to do that. But to get to the end, you'll need multiple Eye of Ender, which requires Ender Pearls. I've seen maybe 3 Endermen in the Overworld. Maybe I could create multiple rifts right next to each other so they start spreading and cause more Endermen to spawn in that area… Hmm.
  23. Dash16

    EE3

    Was wondering why EE3 didn't make it into Hexxit, I find myself needing Ender Pearls and there seems to be a lack of Endermen on the Overworld. EE3's transmutation seems like a good fit for Hexxit. Short of transmuting Iron Ingots into Pearls, does anyone know of a good way to find them in Hexxit?
  24. Thank you, so much. Are all of these new enchantments from the same mod, or are there a couple mods that add new enchantments? I'm trying to get this stuff into the Wiki, and need a good place to start. This helps.
  25. Yeah… first Golem I fought I was nowhere near ready. I must had died 20 times running back trying to get my stuff I dropped, and all the while his fireballs were absolutely destroying the tower. Eventually, he blasted his way all the way to the bottom floor, where he proceeded to create a GIANT crater below the tower. He was super aggro, kept shooting at me from hundreds of blocks away, digging a big pit in the process. Even if I wanted to go back up the tower to try to get the chests I missed, Captain Angry Pants would make damn sure that any blocks I laid down to get up would be exploded or on fire. I hates the Golemses, I do.
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