Scotty Delicious Posted June 19, 2013 Posted June 19, 2013 I had to add a few lines to immibis-microblocks.cfg to get it to play nice with Thermal Expansion Liquiducts and Conduits as well as MineFactory Reloaded RedNet cable. blockClass: thermalexpansion.block.conduit.BlockConduit tileEntityClass: thermalexpansion.block.conduit.TileConduitEnergy tileEntityClass: thermalexpansion.block.conduit.TileConduitLiquid blockClass: powercrystals.minefactoryreloaded.block.BlockRedNetCable tileEntityClass: powercrystals.minefactoryreloaded.tile.rednet.TileEntityRedNetCable
Tassyr Posted June 19, 2013 Posted June 19, 2013 Okay, the lockup thing I'm mentioning has one other indicator. It'll 'lock' periodically for about a second or two prior to disconnecting, every few moments, each lock growing longer until it just -stops.- I'm getting... ninety seconds of play time, on average, before it crashes now.
Dash16 Posted June 19, 2013 Posted June 19, 2013 Okay, the lockup thing I'm mentioning has one other indicator. It'll 'lock' periodically for about a second or two prior to disconnecting, every few moments, each lock growing longer until it just -stops.- I'm getting... ninety seconds of play time, on average, before it crashes now. Have you tried increasing the amount of RAM Techniclauncher uses? What about checking the permgen box?
Clawx207 Posted June 19, 2013 Posted June 19, 2013 Any known reason why this version may lag a server to 15 tps?
Discord Moderator plowmanplow Posted June 19, 2013 Discord Moderator Posted June 19, 2013 Any known reason why this version may lag a server to 15 tps? Retroactive ore generation "might" do that. Also, if you have a crapton of flowing lava (pumping from the nether) it can suck down the TPS as well.
Xeteth Posted June 19, 2013 Posted June 19, 2013 MFFS has just pushed to version 3.0.3.131 I have just updated to this on my server and have noticed considerably less lag with forcefields than I was getting in the 1.1.5 tekkit build. Just a heads up might be worth updating ^^
Clawx207 Posted June 19, 2013 Posted June 19, 2013 I turned off retrogen for all mods and removed mffs sooooooo ._.
Tassyr Posted June 19, 2013 Posted June 19, 2013 Have you tried increasing the amount of RAM Techniclauncher uses? What about checking the permgen box? Tested. That was it. Thanks. x.x God I feel like an idiot. Question- is there a tutorial somewhere to using oxygen sealers and such to make a base that doesn't hurt you every time you turn a door on or off?
Dash16 Posted June 19, 2013 Posted June 19, 2013 Tested. That was it. Thanks. x.x God I feel like an idiot. No sweat, I was having similar performance issues and it was driving me nuts, glad to help.
Clawx207 Posted June 19, 2013 Posted June 19, 2013 in the config of a server file or client file of galacticraft i believe there is a list of blocks that will act as sealers, for example cobble stone is logged into the config and you make a hollow cube of cobble stone and turn on the sealer inside. That's what i've gotten from it, as i have not been able to get it to work myself :L
Tassyr Posted June 19, 2013 Posted June 19, 2013 in the config of a server file or client file of galacticraft i believe there is a list of blocks that will act as sealers, for example cobble stone is logged into the config and you make a hollow cube of cobble stone and turn on the sealer inside. That's what i've gotten from it, as i have not been able to get it to work myself :L Oh no, I got it to where I can seal the room fine! The catch comes when I want to go from, say, my pressurized room to my pressurized hallway. The activation takes a few seconds between 'open' and 'closed,' and I lose between 1 and 3 hearts somehow... I was wondering if anyone had made a guide about how to avoid that part, if that's a bug, or if that's intended somehow.
Tassyr Posted June 19, 2013 Posted June 19, 2013 in the config of a server file or client file of galacticraft i believe there is a list of blocks that will act as sealers, for example cobble stone is logged into the config and you make a hollow cube of cobble stone and turn on the sealer inside. That's what i've gotten from it, as i have not been able to get it to work myself :L Oh no, I got it to where I can seal the room fine! The catch comes when I want to go from, say, my pressurized room to my pressurized hallway. The activation takes a few seconds between 'open' and 'closed,' and I lose between 1 and 3 hearts somehow... I was wondering if anyone had made a guide about how to avoid that part, if that's a bug, or if that's intended somehow.
Clawx207 Posted June 19, 2013 Posted June 19, 2013 ohhh that's something to think about, i'm guessing that's a bug though, a bubble distributor might fix it? Btw i reduced more server lag by turning off custom-world gen in the cofh config
Tassyr Posted June 19, 2013 Posted June 19, 2013 ohhh that's something to think about, i'm guessing that's a bug though, a bubble distributor might fix it? Btw i reduced more server lag by turning off custom-world gen in the cofh config Yeah, a bubble-generator'd fix it, but it'd also be a lot harder for me to map to rooms. :(
Karaktar Posted June 19, 2013 Posted June 19, 2013 Oh no, I got it to where I can seal the room fine! The catch comes when I want to go from, say, my pressurized room to my pressurized hallway. The activation takes a few seconds between 'open' and 'closed,' and I lose between 1 and 3 hearts somehow... I was wondering if anyone had made a guide about how to avoid that part, if that's a bug, or if that's intended somehow. yeah i have noticed the same thing i think it has to do with the sealers and how they work by calc the enclosed space when ever it changes they reset and start sealing again i was thinking of putting a sealer inside the airlock but somehow i doubt that will fix it i think we just have to wait till they get it figured still at least they work now which is better then nothing has anyone figured out what the oxygen detector is and how it works
Rytak Posted June 19, 2013 Posted June 19, 2013 Found a new dupe bug. Placing a DSU filled with an item, emptying it with ME import buses, breaking it, and then replacing it restores the DSU with all items that were in it before unloading them. I have not tested with non-ME methods. Minor bug: Entering an R into the ME preformatter causes the naming string to reset. If your fast you can press r and format quickly and still name things with an r. Minor bug, just annoying, lol
KingEtzel Posted June 19, 2013 Posted June 19, 2013 Hi, any progress so far on Uranium? Retroactive Generation does not work with uranium for me. It is turned on globally and for uraninite in world.cfg and worldcustom aswell. If I turn on generation in atomic science.cfg it spawns in newly generated chunks, but with the wrong spawning behaviour: Clustersize seems to be single block and 1 cluster per chunk (tested 8 chunks got 6 uraninite) Single block cluster have been observed by me by exploring myself in fresh chunks. Also or more important: I cant use that uraninite. It's in the ore dictionary and thats it. No other recipes! So maybe it had a good reason why generation was set to false in atomic science.cfg, but how am I supposed to fix retroactive generation of the "right" uraninite... Would love to start with that mod P.S.: I also got that annoying "r"-bug with the preformatter
Gigeran Posted June 19, 2013 Posted June 19, 2013 Tried it with uranite in chemical extractor and add water ? it has a different processing part to make uranium pellets.. no recipes, but if you check the mod spotlight it should shed some light on it and how to do it.
Dash16 Posted June 19, 2013 Posted June 19, 2013 Minor bug: Entering an R into the ME preformatter causes the naming string to reset. If your fast you can press r and format quickly and still name things with an r. Minor bug, just annoying, lol This is caused by the Inventory Tweaks mod, the 'R' key is the default sort key. You can turn off that mod or change the hotkey and it shouldn't mess with the Preformatter. Open inventory, press the ellipses button (…) (hint, it mouses over and reads "Inventory Settings") and change the sort key to something else, or turn shortcuts off. Side note, before I figured that out I was spelling anything that needed an "R" in the Preformatter with "|2". 1337speek FTW, mutha fucka. I just noticed that NEI uses the 'R' key as well to display recipes, not sure if you'd need to change that as well. To be honest, the hotkeys overlapping has always bugged me ever since Tekkit Classic, although I'm not sure there are enough keys on the keyboard to actually map every single function that every single mod adds and maps to a hotkey.
Henkie Posted June 19, 2013 Posted June 19, 2013 Hi, any progress so far on Uranium? Retroactive Generation does not work with uranium for me. It is turned on globally and for uraninite in world.cfg and worldcustom aswell. Same problem for me, I have had 2 quarries running after the regen, but no uranium (or uranite ) found.
Zleubb Posted June 19, 2013 Posted June 19, 2013 When i tried to lauch a craft via the ME Crafting mega-block, it just do nothing. My order is showing into the crafting terminal, there's no missing items.
Rytak Posted June 19, 2013 Posted June 19, 2013 This is caused by the Inventory Tweaks mod, the 'R' key is the default sort key. You can turn off that mod or change the hotkey and it shouldn't mess with the Preformatter. Open inventory, press the ellipses button (…) (hint, it mouses over and reads "Inventory Settings") and change the sort key to something else, or turn shortcuts off. Side note, before I figured that out I was spelling anything that needed an "R" in the Preformatter with "|2". 1337speek FTW, mutha fucka. I just noticed that NEI uses the 'R' key as well to display recipes, not sure if you'd need to change that as well. To be honest, the hotkeys overlapping has always bugged me ever since Tekkit Classic, although I'm not sure there are enough keys on the keyboard to actually map every single function that every single mod adds and maps to a hotkey. Ah well that would explain that then. Thanks!
TokiWartooth Posted June 19, 2013 Posted June 19, 2013 When i tried to lauch a craft via the ME Crafting mega-block, it just do nothing. My order is showing into the crafting terminal, there's no missing items. Not enough information here, how is your mac set up, what are your trying to craft, does it blend these questions and more are relevant to your case and should be answer to receive one. King Etzel : pretty sure it is supposed to be that rare, being you know a rare earth element and all that shit, I've never found more than 1 or 2 a chunk either. was the same with uranium in IC2.
EmmettLee Posted June 19, 2013 Posted June 19, 2013 I loaded Tekkit_Server_1.1.5 and after that I load up Minecraft 1.5.2. When I go to Multiplayer and select A Tekkit Server and press "Join Server" it gives me the message: Disconnected by Server You don't have FML installed, you cannot connect to this server So, I stop, and I install FML into minecraft.jar and run it again. I get the following message: Forge Mod Loader could not connect to this server The mods and versions listed below could not be found They are required to play on this server A list of all the mods contained in the Tekkit_Server_1.1.5 Can someone tell what I am doing wrong?
Dash16 Posted June 19, 2013 Posted June 19, 2013 I loaded Tekkit_Server_1.1.5 and after that I load up Minecraft 1.5.2. When I go to Multiplayer and select A Tekkit Server and press "Join Server" it gives me the message: Disconnected by Server You don't have FML installed, you cannot connect to this server So, I stop, and I install FML into minecraft.jar and run it again. I get the following message: Forge Mod Loader could not connect to this server The mods and versions listed below could not be found They are required to play on this server A list of all the mods contained in the Tekkit_Server_1.1.5 Can someone tell what I am doing wrong? Um, everything? Launch the Tekkit modpack from TechnicLauncher(.jar/.exe, depending on your platform). http://www.technicpack.net/download Select the Tekkit Modpack, press the gear icon underneath it, change to manually select a build then select 1.1.5.
Recommended Posts