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killerx09

Enderchests being introduced in new MC snapshot

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Like Kaker said, Mojang has completely lost touch with their playerbase (if the ever were in-touch to begin with) and have no idea what they actually want to do with their game. Let's all just come together as a community and hope they don't fuck it up beyond our desire to patch or work around, as time goes on.

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Like Kaker said, Mojang has completely lost touch with their playerbase (if the ever were in-touch to begin with) and have no idea what they actually want to do with their game. Let's all just come together as a community and hope they don't fuck it up beyond our desire to patch or work around, as time goes on.

Eh, there sort of getting it right. There adding village content at least, and a basic enderchest is better then no enderchest, IN vanilla.

I just wish they would finish older features and improve on them.

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Eh, there sort of getting it right. There adding village content at least, and a basic enderchest is better then no enderchest, IN vanilla.

I just wish they would finish older features and improve on them.

The part that gets me upset about it (I can't speak for everyone else) is that there is no reason that Mojang has to move so glacially. Why is it taking them so long? Nobody wants to play Scrolls, nobody cares what Mojang is doing outside of Minecraft. They have exactly ONE breakthrough product and I personally really doubt they will find another lightning strike. They aren't good programers, designers, PR specialists, money makers or anything. They wish they were Valve, but what they don't realize is that they are a game company because of Minecraft, Minecraft isn't successful because of Mojang. Heck, everyone knows that Notch is actually a shitty programmer, so its even more apparent that minecraft's success is IN SPITE OF Mojang.

Like I said, this is practically my hobby. Mojang just seems so careless, and it bugs me because Minecraft is the only reason they exist, they should be doing everything they can to support, coddle, grown and preserve it. Instead of talking about they can use it to make more money. Having people against you because you are so big is inevitable. Letting that fester so the thought that 'Mojang Sucks' is down-right poison.

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The part that gets me upset about it (I can't speak for everyone else) is that there is no reason that Mojang has to move so glacially. Why is it taking them so long? Nobody wants to play Scrolls, nobody cares what Mojang is doing outside of Minecraft. They have exactly ONE breakthrough product and I personally really doubt they will find another lightning strike.

This is very true. Mojang needs to forget Scrolls, Cobalt, AND 0X10 projects and work on the game that brought them into existence.

As for the Rip off statements, Notch does not care about how mod covered features are added. http://notch.tumblr.com/post/4955141617/the-plan-for-mods.

Another problem is a lack of programmers. Many programmers are on Scrolls and cobalt, the Bukkit team is on the Mod API, leaving only Jeb and one other (Dinnerbone?) on the only game that will succeed.

Lastly, the Mojang team NEEDS several breakthroughs by the end of the year, with the Yogscast working on their own game, (with a full team of programmers on their side) many Yogscast fans might stop playing Minecraft, and play that instead, and losing the Yogscast fans would be a disaster. http://www.kickstarter.com/projects/winterkewlgames/yogventures

Well, this is my two cents on what Mojang needs to do too keep the game that made them famous running. :)

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Yogventures is only very loosely inspired by Minecraft, and not only has a completely different aesthetic and mechanic, it's also less approachable by people who think of Minecraft as more of an electronic Lego set v. a general building game, and (most importantly, from our point of view) will not be as easily moddable (not being in Java; no matter how good an API can get, Java makes it easier because of replaceability and Reflection) and will not have the massive body of both mods and modders that Minecraft already has.

Yogventures is a game in its own right, not a Minecraft-killer.

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With the exception of Jens being a founding member of Oxeye, Cobalt is an entirely separate studio. Mojang is only publishing the game. Yes, it's tying into the Mojang accounts, but that integration is done by their dedicated web developers, not the core game designers.

0x10c is only being developed by notch right now. From what I've read here, people don't want him coding on minecraft anymore (can't code, what was he thinking, blah blah whatever others were saying), so why not just keep him occupied on his own side projects?

Scrolls really didn't interest me when I heard about it at Minecon, so I haven't really been paying attention on that front. I was never really a fan of the Magic: The Gathering type games.

Dinnerbone _is_ one of the Bukkit team members that were hired to do the API work. So yes, they're doing more than just the API work.

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Yogventures is only very loosely inspired by Minecraft, and not only has a completely different aesthetic and mechanic, it's also less approachable by people who think of Minecraft as more of an electronic Lego set v. a general building game, and (most importantly, from our point of view) will not be as easily moddable (not being in Java; no matter how good an API can get, Java makes it easier because of replaceability and Reflection) and will not have the massive body of both mods and modders that Minecraft already has.

Yogventures is a game in its own right, not a Minecraft-killer.

What I meant by the Yogventures statement was how it could takr many of the Yogscast fans away from Minecraft for a long time, NOT how it was a Minecraft killer. (You would be surprised how many people bought Minecraft because the Yogscast told them about it, and how many would be taken away simply because they are making a game based on it.)

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They could at least rename it.

TB talked about that, and while I agree with what I said, I wouldn't expect them to ever change the name. They're not marketing it as a full game: They're doing it specifically as a fanservice thing, and non-fans who buy it will be welcomed but not expected.

As it is, the name is descriptive.

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Wow, so many people on Youtube are friggin idiots. At a news update of Gamechap (yes, that chickenhead) about the enderchests, many little shits commented about being able to dupe with the enderchest and they wanted to know if theres also a double enderchest. I explained them that this isn't possible in any way.

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The part that gets me upset about it (I can't speak for everyone else) is that there is no reason that Mojang has to move so glacially. Why is it taking them so long? Nobody wants to play Scrolls, nobody cares what Mojang is doing outside of Minecraft. They have exactly ONE breakthrough product and I personally really doubt they will find another lightning strike. They aren't good programers, designers, PR specialists, money makers or anything. They wish they were Valve, but what they don't realize is that they are a game company because of Minecraft, Minecraft isn't successful because of Mojang. Heck, everyone knows that Notch is actually a shitty programmer, so its even more apparent that minecraft's success is IN SPITE OF Mojang.

Like I said, this is practically my hobby. Mojang just seems so careless, and it bugs me because Minecraft is the only reason they exist, they should be doing everything they can to support, coddle, grown and preserve it. Instead of talking about they can use it to make more money. Having people against you because you are so big is inevitable. Letting that fester so the thought that 'Mojang Sucks' is down-right poison.

True dat, notch is, and has always been, just a shitty java guy. I mean, cmon, look at the base code of Minecraft <_<

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Bound to the player is very nice, but it also means enderchests mod still has a place.

Pipes and tubes won't be able to work with the new chests.

now how do you know that?

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When a pipe tries to pull from one of these new chests, who's inventory will it try to pull from?

Inventories are "objects" in the code, either tied to a player entity (for the player's inventory) or tied to a tile entity (for a chest block or machine). If this new chest is tied to the player, then all it does is open the gui for the player's "ender inventory". Like how EE bags work.

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Does this mean that opening any ender chest, regardless of who placed it, will open your ender inventory?

I think it would be more entertaining if the chests themselves were tied to a specific player, and anyone else who tried to open it were teleported away.

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Doesn't matter what her coding skill is, this is a logistics problem, not a code one.

It's currently very possible to open inventories tied to other players, there are bukkit plugins that do it. The problem is as I stated before, who exactly do you open the inventory of?

The person who placed the tube system machine connected to the chest? That requires adding tracking variables and special cases to the tube transport code.

The person who placed the chest? Unless it ends up like Jay suggested and the chests by default have a static inventory determined by who placed the chest, then the chests will have to be modified by eloraam to track that information. That would tank any world that tried to remove redpower from it.

The best solution would probably be to copy the enderchest block and make a new one that has a GUI option to Attune to a player.

That's not redpower dependent though, and would make a good mini-mod as it would make the new enderchests compatible with any transport mod.

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Does this mean that opening any ender chest, regardless of who placed it, will open your ender inventory?

I think it would be more entertaining if the chests themselves were tied to a specific player, and anyone else who tried to open it were teleported away.

Or spawned a nasty next to them.

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