Aci H Posted April 4, 2014 Author Posted April 4, 2014 But what in the heck happend to IC2?! Why did that happen? If you have any information on it please reply. Also, Feed the beast has IC2 experimental and it's running fine Quote
Moderators Munaus Posted April 4, 2014 Moderators Posted April 4, 2014 But what in the heck happend to IC2?! Why did that happen? If you have any information on it please reply. Also, Feed the beast has IC2 experimental and it's running fine Alblaka, the main dev on IC2, left. GregoriousT took the reins, but he had his focus on Gregtech, his own mod project, rather than trying to resuscitate IC2. Chanku 1 Quote
Aci H Posted April 4, 2014 Author Posted April 4, 2014 Also, why did you guys take out forestry from tekkit? Quote
planetguy Posted April 4, 2014 Posted April 4, 2014 Tekkit won't have Forestry because the author of Forestry attacked Technic users' worlds Chanku 1 Quote
dwwojcik Posted April 4, 2014 Posted April 4, 2014 (edited) Why the heck did Alblaka leave?He didn't feel like playing mine craft any more. Technically he didn't need to stay, but his dev team hasn't done a good job. Also, why did you guys take out forestry from tekkit?The developer didn't like technic, so he added some code that corrupted worlds if forestry detected that it was part of Technic or Tekkit. Sengir has since taken the code out and apologized, but I guess somebody at technic holds a grudge. Correction: Here at dwwojcik3rdperson Inc. We regret our incorrect choice of words and regret any undue mental duress or confusion we may have caused. Edited April 4, 2014 by dwwojcik Chanku and Dark_Arcana 2 Quote
Valkon Posted April 4, 2014 Posted April 4, 2014 Why the heck did Alblaka leave? Might have been personal stuff. Might have been job type stuff. Might have just been bored with the whole thing. Might have been some other thing. The real question is, does it matter why he left? The answer is no. At this point, it doesn't matter why he left, only that he did. And that there are mods that do the same things as good as, if not better than, how Industrial Craft did them. Or does them. Depending on if you include experimental builds. The point is, time marches on, technology advances, and we've reached the point where your options are to stay stuck in the past or advance with the future. Quote
Moderators Munaus Posted April 4, 2014 Moderators Posted April 4, 2014 The developer didn't like technic, so he added some code that corrupted worlds if forestry detected that it was part of Technic or Tekkit. Sengir has since taken the code out and apologized, but I guess somebody at technic holds a grudge. False. This has been discussed to death in the past, so use the search button instead. I'd rather not drag the past back here again. By "holding a grudge" you mean if adults are concerned if a kid is gonna swing a hammer at other kids to get the adults' attention, then yes. Quote
_Mataroyale_Modpacker_ Posted April 4, 2014 Posted April 4, 2014 time marches on I'm so sorry for this. It had to be done. Dark_Arcana and Eye_Mine 2 Quote
Aci H Posted April 5, 2014 Author Posted April 5, 2014 Sengir actually did that! I bet that there is a loop hole in the law that prohibits that behavior. And why did Sengir do that? Quote
Neowulf Posted April 5, 2014 Posted April 5, 2014 And why did Sengir do that? Sustenance. It's a little known fact that many of the more well known mod authors are dramavores. Quote
Aci H Posted April 5, 2014 Author Posted April 5, 2014 That was a bad idea that Sengir did that! Just because he likes drama doesn't mean he has to ruin tekkit for the rest of us! Quote
dwwojcik Posted April 5, 2014 Posted April 5, 2014 That was a bad idea that Sengir did that! Just because he likes drama doesn't mean he has to ruin tekkit for the rest of us! Yeah, exactly! That's what we all said! Quote
Aci H Posted April 5, 2014 Author Posted April 5, 2014 My friend had an idea about technic, he said that you guys should re add technic but only for 1.2.5 because as you said, to try and recreate it in 1.3+ would be a disaster. I don't know if it would work though but I hope it would. Anyway, what are you guys planing for Voltz? Quote
Valkon Posted April 5, 2014 Posted April 5, 2014 Technic SSP from 1.2.5 is already on the platform. Try searching for it. As for Voltz, there'a 1.6.4 development build available in the launcher. Quote
Aci H Posted April 5, 2014 Author Posted April 5, 2014 I did download the pack but it didn't come with the launcher. As for voltz, thanks for telling me. If the mods came back to being what they used to be, like if Alblaka started updating IC2 again and adding to it, If repower started getting updated again and EE2 was getting updated, what do you think would happen? Quote
Moderators Munaus Posted April 5, 2014 Moderators Posted April 5, 2014 (edited) what do you think would happen? Most likely nothing. Everything that IC2 ever was has been replaced by ThermalExpansion. EE2 is updated, it's called EE3. Redpower has also been replaced, by two mods: ProjectRed and Redstone In Motion. Edited April 5, 2014 by Munaus Quote
dwwojcik Posted April 5, 2014 Posted April 5, 2014 I did download the pack but it didn't come with the launcher. So? You have it, don't you? Isn't that what's important? Quote
Aci H Posted April 6, 2014 Author Posted April 6, 2014 Ya. Thanks for helping me with this topic. By the way, how do I get tekkit (the old one) in beta? Like the one that Yogscast duncan had in his tekkit series? Quote
Valkon Posted April 6, 2014 Posted April 6, 2014 Duncan did his Tekkit series using what is now known as Tekkit Classic. Quote
Aci H Posted April 6, 2014 Author Posted April 6, 2014 I know but it was a beta version known as Tekkit2 I think. Tekkit classic is Tekkit3. Quote
planetguy Posted April 6, 2014 Posted April 6, 2014 Tekkit 2 is based on Minecraft 1.1, which isn't supported on Platform or the current launcher. You can try putting it together yourself from the files here, if you want. It has Tekkit 2 as a recommended build. Quote
Aci H Posted April 6, 2014 Author Posted April 6, 2014 If these changes hadn't happend to the mods like if EE2 hadn't been discontinued and had continued to be updated, If redpower was still getting updated instead of getting stuck in 1.4.7 , if Alblaka had continued to work on IC2, would tekkit lite have appeared and you guys would have still gone on this path, or would you guys have still continued work on the original Tekkit (Tekkit classic) and updated it and kept technic pack? Quote
Maxis010 Posted April 7, 2014 Posted April 7, 2014 Technic was archived because as of 1.4 there was no need for an SSP pack Tekkit Classic was archived because one of the Bukkit Forge Combi's ceasing development Tekkit Lite was archived because of those 3 mods ceasing development If these events did not occur then chances are they would still be around today Quote
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