Aci H Posted April 7, 2014 Author Posted April 7, 2014 I hate change. Well that's too bad that they stopped development on those mods and plugins. So this means that it wasn't the technic team's fault or choice for the changes.
Aci H Posted April 7, 2014 Author Posted April 7, 2014 I heard that the guy who made EE2 might update it after he finishes with EE3. If Alblaka starts working on 1.6.4 IC2, and makes it stable, If redpower 2 gets updated, if bukkit forge gets updated, and if they stop that grudge on sengir the developer or foresty and readd it, then I hope that tekkit classic with be continued into 1.6.x. But there 5% chance that, that is going to happen. Well, we will still have the memories of the most bad ass tekkit series by yogscast duncan and the best and first mod pack to have ever come out in it's prime time in beta (tekkit 2).
dwwojcik Posted April 7, 2014 Posted April 7, 2014 5 percent? Don't you think that's a bit generous? I'd go with 0.001%
Aci H Posted April 7, 2014 Author Posted April 7, 2014 Maybe you're right, I don't know really about what chance there is.
dwwojcik Posted April 7, 2014 Posted April 7, 2014 Well, I'd say there's a 0% chance, but if those things do happen there'd be nothing stopping you from making your own mod pack.
Aci H Posted April 7, 2014 Author Posted April 7, 2014 Well I already had plans to make a big modpack that I would put on the technic platform with UE, IC2, BC, RP's replacement project red and basically make a hard drive hog/computer nuke of a pack.
Aci H Posted April 7, 2014 Author Posted April 7, 2014 Oh also, nothing will be better than the small simplicity of tekkit (my opinion) and really I don't really want to make a pack since I don't even know how so I want to leave that to the experts.
Torezu Posted April 8, 2014 Posted April 8, 2014 I heard that the guy who made EE2 might update it after he finishes with EE3. I very much doubt this will happen, especially at the current development rate of EE3 (almost non-existent).
Aci H Posted April 8, 2014 Author Posted April 8, 2014 Yeah, Pahimar might just ditch EE. Which would be sad as well, you know.
planetguy Posted April 9, 2014 Posted April 9, 2014 If you really want a transmutation mod, there are a few floating around. I'd personally recommend AetherCraft, because it does what it needs to and is open-source.
Aci H Posted April 12, 2014 Author Posted April 12, 2014 I looked into it, I though at first that it was the mod where you make a glowstone portal and use water to maked the portal to go to "heaven."
DragonScythe Posted April 21, 2014 Posted April 21, 2014 Probably are losing players to the Ftb Launcher, But then again they don't have stable modpacks usually. Their voltz version sucks. That's kinda funny. I mostly play the Technic Launcher, but I really do respect the FTB Launcher. Compared to Technic, they are much more thorough in ensuring there are no exploits or bugs. AOTBT itself still has PLENTY of game breaking exploits including duping. They do that while still using very lengthy mods such as Thaumcraft and EE3.
Aci H Posted June 26, 2014 Author Posted June 26, 2014 I was wondering, is there a possibility that you guys can make a download where people can download the old launcher? I like the new launcher but I liked the old one as well. The old launcher also had the Technic Pack, I have the Technic Pack on the new launcher but it's a user remake and it doesn't really feel authentic. You don't need to change anything from that launcher since I guess the download location still exists.
Moderators Munaus Posted June 26, 2014 Moderators Posted June 26, 2014 analogy time: you know how a car that stands on the spot, not moving or engine running for years and years, starts getting rust and moldy? That's how the old launcher is doing. There are no updates to it. I remember Sct commenting on that very fact that it will stop working sooner or later. if you want to you can search through Sct's posting history to find that post
Aci H Posted June 27, 2014 Author Posted June 27, 2014 That can happen to software? I know that, that happens to physical objects but I never knew it could happen to software.
Valkon Posted June 27, 2014 Posted June 27, 2014 It does when certain things outside the software that it depends on are no longer around or are no longer functional or are simply no longer compatible.
freakachu Posted June 27, 2014 Posted June 27, 2014 That can happen to software? I know that, that happens to physical objects but I never knew it could happen to software. It does when certain things outside the software that it depends on are no longer around or are no longer functional or are simply no longer compatible. basically this. the old launcher doesn't work anymore because the back end stuff it used to talk to to get pack updates/files has changed and no longer works the same way. like it's calling a number and getting one of those "we're sorry, the number you're calling has been disconnected" messages. the phone works, but you can't make the call.
Lethosos Posted June 27, 2014 Posted June 27, 2014 For the record, the Yogcast are now screwing around with a new modpack (YogcastComplete) not unlike the old YogBox pack. Oddly enough it's on the ATL Launcher, which is peculiar to me given their history with Technic, but I suppose automatic mod updates interest them more. (There was also Sjin's Feed the Beast World farm series, but that's been rebooted on the new series. Wonder if Strawfingers will make a return.) So, really, let's move on and enjoy the luxury of seeing how we can automate stuff using the tools we have now. The Launcher just now makes it easier and cooler to do that.
Aci H Posted June 28, 2014 Author Posted June 28, 2014 So Kakermix, and the Technic team is just letting Yogscast modify the ORIGINAL files? I would just copy everything and give them a copy of the files, not the original stuff. And I still think that the new launcher should still have Technic Pack on it.
Valkon Posted June 28, 2014 Posted June 28, 2014 No, YogscastComplete is a completely different pack. As for the original Technic, there's packs of it on the platform. They're not hard to find.
darklownl Posted July 5, 2014 Posted July 5, 2014 Just download Kush In Space modpack, tell it to your friends... and everyone will install technic launcher Problem. solved!
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